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【Tags M Miku Shizennoteki-P tB】 Original Music title メカクシコード English music title Blindfold Code Romaji music title Mekakushi Koodo Music Lyrics written, Voice edited by じん(Jin) / 自然の敵P(Shizen noteki-P) Music arranged by by じん(Jin) / 自然の敵P(Shizen noteki-P) Singer(s) 初音ミク (Hatsune Miku) Click here for the original Japanese Lyrics English Lyrics (translated by nori46): The world where hopes disappeared is too fat and it s impossible to fly even a little. Still importing mistakes to myself. The hems of trousers are fully-stretched and the cord of iPod sways There s no problem if I put up the earphones And pull the hood over my head "Blindfolding has been done." At present it s impossible to see as always. If the emergency light glows red, it ll be a surreal sight. Even if today didn t come, taking outdated views, Maybe I can go forward to tomorrow earlier with you who will have anxiety disorder for life. Saying, "Now, now, are there anything?" If we pound out the beat shakingly It s not so a bad thing. Well, as long as you don t get tired of it. Keeping vanity under my control Turing left at the second crossing gate. I got choked up inside having expectation And it almost made a smile on my lips I ll act like an admirer Though I lead a bit too fast If it fits atmosphere even more And nobody notices that It s absolutely all right "I ll carry out the mission" There are 20 minutes left It s impossible to quit, right? Tying the shoelace of athletic shoe again "Now, there s a call. Let s go cool." If the temperature is getting higher, I burn up the high-pass at once To the west, to the north, to be by your side on the street getting longer endlessly. "Hey, hey, you re a bit making a big deal out of nothing, right? When the heel with golden hair laugh, Too bad, I guess you don t understand. If it s you who cannot keep it hidden. Anyone can join, there s no limit on the number of people. Of course, entering on the way is welcome, too. There re no requirements for joining. There s no dress code. Even you who think yourself as a naive person Can join at once by saying a password. Oh, yeah, I ll tell you who I am I m an otaku, withdrawal and neet who love two dimension and have a communication disorder But, I don t have any problem, okay? "I feel great" The peaky shakes The alert won t stop ringing When the neon suddenly goes off Now, take off your hood. Even if today didn t come, taking outdated views, Maybe I can go forward to tomorrow earlier with you who will have anxiety disorder for life. Saying "Now now, how does it like?", I rubble my red eyes and look around Hey, it s not boring Then, I ll dig in Before it gets cold. Romaji lyrics (transliterated by nori46): kibou no kieta sekai wa futorisugite chotto mo tobenai. izen boku ni machigai wo inpo-tosuru. zubon no suso nobikitte iPod no ko-do ga yureru iyahon wo ategatte toriaezu wa fu-do kabutte okeba mondai nai ya. "mekakushi kanryou." itsumo doori mienai genjou. hijoutou akaku hikareba mata shu-runa keshiki ni naru. angai kyou ga konakutemo, ro-faina fuukei wo tsurete shougai fuanshouna kimi to asu e sakini ikesou kamo ne. "saa saa, nanka nai mono ka." to yurekimini bi-to wo kizameba sousou warui mon jaa nai sa. maa, akinai uchi wa . kyoeishin wo nomikonde futatsu me no shadanki wo migi e. kitai ni mune ga tsumatte kuchimono ga chotto niyatto shisou da. guru-bi- ni narikitte hashiririgimini ri-dosuru kedo gazen kuuki ni najinde dare nimo kizukarete inai no nara danzen o-rai "ninmu zokkou." ato nijuppun. hikenai deshou? suni-ka- musubinaoshite "hora, aizu da. ku-runi ikou." joushou chuu no taion nara, haipasu de ikkini tobashite enen hidai chuu no machi wo nishi e, kita e, kimi no soba e. "oi oi, chotto o-ba- daro?" kinpatsu no hi-ru ga waraeba, zan nen, wakaranai darou ne. kakushikirenai kimi ja. boshuu ninzuu museigen. muron, tochuu sanka mo kangei. boshuu youkou mujouken. fukusou wa jiyuu. jishou ubuna kimi datte aikotoba hasande soku kanyuu. soryaa sou sa boku nante niji ota komyusho- hiki ni-to. daga mondai nai ze? "kibun saikou" fureru pi-ki- yamanai keshou neon ga fuini ochireba saa, fu-do wo nuidemisete. angai kyou ga konakutemo, ro-faina fuukei wo tsurete shougai fuanshouna kimi to asu e sakini ikesou kamo ne. "saa saa , don namon nanosa"to akai me kosutte miwataseba nandai, tsuman naku mo nai na. jaa, samenai uchi ni itadaite shimaou ka. [Shizennoteki-P, ShizennotekiP, Shizen-no-teki-P, Jin]
https://w.atwiki.jp/mrfrtech/pages/81.html
Market Insight Globally, the Financial Cloud Market Growth is expected to have significant growth over the forecast period. The growth of the market can be attributed to the increasing digitalization across the globe and growing number of financial institutions that demand advanced IT solutions to gain genuine competitive advantage instead of only building and maintaining an expensive IT infrastructure. The financial cloud solutions enable enterprises to reach their existing as well as potential customers with right advertisement, in the right way, and at the right time, enabling enterprises to build a strong relationship with their customers. Due to these factors, the Financial Cloud Market Growth is expected to grow with significant rate in the upcoming years. However, high initial cost and lack of expertise, particularly among small and medium-sized enterprises (SMEs) in developing economies, are expected to hinder growth of the global Financial Cloud Market Growth. The study on the Financial Cloud Market Growth 2020 by Market Research Future has been conducted keeping the current proceeding within the financial cloud industry. COVID -19 Impact The report further considers the impact of the novel COVID-19 pandemic on the financial cloud market. It offers a clear review of the projected market fluctuations during the forecast period (2020-2027) at a pace of 22.7% CAGR while anticipating a valuation of USD 46.03 billion from USD 16.55 billion in the same period. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/7492 Operational efficiency is one more factor in driving the growth of the finance cloud market. A few years back, Roha Housing Finance wanted to issue loans within two hours instead of three days. After adopting cost-efficient cloud-based technology, it was able to offer end-to-end loan processing within seven days, which was 50% faster than the housing finance industry benchmark. Such instances probed the market for the financial cloud to rise at a substantial level and thus set the future to score toweringly with a host of opportunities. Further, MRFR finds that the financial industry is mostly prone to cyber threats due to the sensitivity of the data. It continues to develop in frequency, as the data generation volume grows. On this approach, Equifax incurred losses of about USD 1.35 billion from a devastating 2017 breach that affected more than half of the American customers as well as millions of the consumers in the United Kingdom. Here, the necessitate of adopting financial cloud came into action, which labelled to be highly successful. This instance also made the market of financial cloud more and more positive by the time, which resulted fruitful in the present time when the whole world is affected by COVID 19, and several industries went down. But the financial industry has less effect on it due to the firm base created for years. Segmental Analysis The global financial cloud market study has incorporated various segments that are component, cloud type, organization size, and sub-industry. Depending on the component segment, the market includes solutions and services. Among these, the solutions segment is further segmented into wealth management, customer management, security, financial forecasting and analytics, and others. The service segment has included professional and managed services. Depending on cloud type segment, the market has included public cloud and private cloud. Depending on organization size segment, the market has included large enterprises and small and medium-sized enterprises. Depending on the sub-industry segment, the market has included banking and financial services and insurance. Regional Framework The global market for global financial cloud is estimated to grow at a significant rate during the forecast period from 2018 to 2023. The geographical analysis of the market is studied for North America, Europe, Asia-Pacific, Middle East Africa, and South America. North America is presumed to have the largest market share in the global financial cloud market. The US, Canada, and Mexico are the leading countries in the region. The growth is attributed to the presence of large number of financial institutions and wealth management firms and a high degree of digitalization in the region. Asia-Pacific is anticipated to be the fastest growing region in the global financial cloud market over the forecast period. Rapidly increasing number of banking and insurance businesses and rising demand for advanced banking solutions in the region are the key driving factors for the growth of financial cloud market in the region. Key Players The prominent players in the financial cloud market are Google LLC (US), Microsoft Corporation (US), Oracle Corporation (US), IBM Corporation (US), Amazon Web Services, Inc. (US), SAP SE (Germany), Capgemini (France), Infosys (India), Fiserv, Inc. (US), FIS (US), and Temenos Headquarters SA (Switzerland). Browse Complete Report @ https //www.marketresearchfuture.com/reports/financial-cloud-market-7492 Table of Contents 1 Executive Summary 2 Scope of The Report 2.1 Market Definition 2.2 Scope of The Study 2.2.1 Research Objectives 2.2.2 Assumptions Limitations 2.3 Market Structure Continued… Similar Report B2B Telecommunication Market Information by Solution (Unified Communication and Collaboration), Deployment (Fixed, Mobile), Organization Size (Large, Enterprise), Application (Industrial, Commercial) and regions Trending #MRFR Report** https //ictmrfr.blogspot.com/2022/04/geofencing-market-companies-growth-with.html https //blogfreely.net/pranali004/telecom-expense-management-market-size-impressive-cagr-changing-business-scope https //postheaven.net/pranali004/financial-app-industry-impressive-cagr-changing-business-needs-scope-of https //market-research-future.tribe.so/post/openstack-service-market-research-impressive-cagr-changing-scope-of-current--6263de46791566c10c79891e https //www.scutify.com/articles/2022-04-24-infrastructure-as-a-service-industry-cagr-changing-business-scope-of-current-and-future-industry- About Market Research Future At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com
https://w.atwiki.jp/vocaloidenglishlyric/pages/290.html
【Tags Gumi kemu tL J】 Original Music Title 人生リセットボタン Life Reset Button (Jinsei Risetto Botan) Music Lyrics written, Voice edited by kemu Music arranged by kemu Singer Gumi(Megpoid) Click here for the Japanese Lyrics English Lyrics (translated by haru47): When I woke up, I found the button that can reset one s life lying there. Getting dizzy, dizzy, it molds The long-cherished New Game Plus Kitty, doggie, come out, the school invited parents to observe the class tomorrow The unbeaten genius child prodigy reached a breaking point at the second grade of junior high No, no, not a life like that. How many years have I lived in the sum total? It s an extra-special life sentence for prisoners in the Never Land It almost shorted out, Dr. Hippocampus I look at the hands I clawed I knew, I knew I would do it all over again by pushing the life-reset button When I woke up, I found the button that can reset one s life lying there Hey, hey, blind Don t get honey and say jokes too much I pigged out on courtship and resentment Vocabularies without measure Even I express my love on the 3,000th tries, the answer I got was "You re not the type I like" No, no, not a life like that Have I lived for thousands of years in the sum total? Even prisoners in the Never Land could surely laugh a long time ago I m about to go back, Dr. Hippocampus Go back earlier than me and catch me I knew, I knew I would do it all over again by pushing the life-reset button Bluffing for 3,000 years, trying not to fooled for 300,000,000 years What was my dream for the future? Wababababababa No, no, not a life like that The noise in my ears is disturbing me Ah, someone should have scolded me like that No, no, not a life like that. Have I lived for trillions of years in the sum total by now? It s cold, it s cold, don t get closer to me The answer is right on the tip my tongue Dr. Hippocampus, Dr. Hippocampus In the hands I clawed, I found it, I found it I jumped in at the end, the end that is 6,000,053,124,710 years after The terminus of the first train at 5 o clock in the morning Dr. Hippocampus, Dr. Hippocampus I found that the world without me is surely surely the answer How bout that? Romaji lyrics (transliterated by haru47): me ga same ta ra jinsei risetto botan ga soko ni korogatte ta memai memai katadoru nengan no tsuyoku te nyuu geemu neko-chan wan-chan de te oide ashita wa sutekina sankanbi muteki no tensai shindou wa chuu-ni de kuchihate ta dame dame konna jinsei ruikei kore made nan-byaku-nen? nebaa rando no shuujin ni kasare ta gokujou no shuushinkei shooto sunzen kaiba sensei kakimushitta te o nirame douse douse yarinaoshi jinsei risetto botan me ga sametara jinsei risetto botan ga soko ni korogatte ta hora hora moumoku amai shiru joudan wa hodo hodo ni aiso mo ensa mo kashoku-gimi kagen o shira nai bokyaburari san-zen-kai-me no kokuhaku mo "taipu ja nai n desu" dame dame kon na jinsei ruikei kore made nan-zen-nen? nebaa rando no shuujin mo mukashi wa tashikani warae tanda waapu sunzen kaiba sensei saki mawatte uketome te douse douse yarinaoshi jinsei risetto botan burafu no ue ni mo san-zen-nen sono te ni noru ka to san-oku-nen shourai no yume wa nan dakke? wababababababa dame dame sonna jinsei miminari ga jama surunda aa, dare kashira sou yatte shikatte kurereba yokattanda dame dame konna jinsei ruikei kore made nan-chou-nen? samui samui chikayon nai de kotae ga nodo made ki te irun da kaiba sensei kaiba sensei kaki mushitta te no naka ni mikkechatta mikkechatta roku-chou go-sen san-byaku jyuu-ni-man yon-sen nana-hyaku jyuu-nen no hate hate ni tobi kondan da gozen go-ji shihatsu no shuuchakuten kaiba sensei kaiba sensei boku no inai sekai koso kitto kitto kotae to omotta ga dou deshou ne?
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開発環境 iPod Touch 3G iFuseのインストール Ubuntu 10.04にiFuseを入れて、UbuntuからiPod Touchの中身が覗けるようにしていこうと思います。 追記 iPod Touchとして認識できたけど、なんかRhythumboxと相性良くないです。 $ sudo add-apt-repository ppa pmcenery/ppa $ sudo apt-get install gvfs gvfs-backends gvfs-bin gvfs-fuse libgvfscommon0 ifuse libgpod-common libimobiledevice-utils libimobiledevice0 python-libimobiledevice libplist++1 libplist-utils python-plist libusb-1.0-0 libusbmuxd1 usbmuxd $ sudo su -c "echo user_allow_other /etc/fuse.conf" ログアウトでもいいみたいだけど、僕は再起動しないとだめだったなぁ。 再起動してiPhone/iPod Touchを差し込んで、 $ sudo adduser "$USER" fuse でiFuseの使うグループfuseに入れてもらって、 $ echo -e "\n\nPlease type the name of your ipod "; read ipod_name; mkdir -p "$HOME/.gvfs/$ipod_name/iTunes_Control/Device/" IPODの名前を聞かれると思うので、iPhone/iPod Touchを差し込んだときに、表示された名前(購入してiTunesに登録したときに入力した名前)を入力してください。この入力間違えると上手く行かないので、間違えたらもう一度名前を確認して繰り返してください。 なんか、アポストロフィ( )は下のように(%27S)としなきゃいけないみたい。例えば、 AJ S IPOD は AJ%27S IPOD とするんだって。 $ ipod-read-sysinfo-extended `sudo lsusb -v | grep iSerial | awk length($0) =68 | awk {print $3} ` "$HOME/.gvfs/$ipod_name/" ログアウトして、Rythumboxを開いてできあがり。 のはずが、上手くいかないなあ。 しかも、カメラのアイコンのiPodが未だにマウントされちゃう。 "Lucid (Ubuntu 10.04) has out of the box , zero-configuration support in Rhythmbox for the iPod touch running firmware 3.12/3.13. It does not require jailbreaking, though I have personally discovered it will work with both a "stock" and a jailbroken iPod touch." -Raffisson Studio うーん。ファームウェアなのかな。zero-configurationでできなかったからやっていたのに。 参考文献 http //fatbuttlarry.blogspot.com/2010/01/ipod-touch-iphone-3g-ubuntu-910-in-5.html
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2020/10/28 稼動開始 +... 2020/11/18 BEMANI MusiQ FES 開催2020/11/18 Vol.1 開催(~20/12/16) 2020/12/16 Vol.2 開催(~21/01/12) 2020/12/10 BISTRO LANDING 開始 +... 2020/12/10 Location 1 Venue 追加 2021/01/14 Location 2 Neon Street 追加 2021/03/04 Location 3 Plateau 追加 2021/04/15 Location 4 Beach Resort 追加 2021/05/27 Location 5 Jungle 追加 2021/07/15 Location 6 Volcano 追加 2020/12/24 召しませ!BISTROVER 開催 +... 2020/12/24 Asiaエリア 追加 2021/01/28 Europeエリア 追加 2021/03/18 Northern landエリア 追加 2021/05/10 North Americaエリア 追加 2021/09/02 Asia 2エリア 追加 2020/12/24 武装神姫BC×BEMANI 稼働記念キャンペーン 開催(~21/01/22) 2021/02/25 ARENA MODE 追加 +... 2021/02/25 第1回オンラインバトル 開催(~21/03/17) 2021/04/01 第2回オンラインバトル 開催(~21/04/14) 2021/05/20 第3回オンラインバトル 開催(~21/06/13) 2021/07/08 第4回オンラインバトル 開催(~21/08/01) 2021/08/19 第5回オンラインバトル 開催(~21/09/05) 2021/09/16 第6回オンラインバトル 開催(~21/10/10) 2021/04/07 X-record 開催 2021/04/27 武装神姫BC × IIDXキャンペーン 開催(~21/06/14) 2021/06/17 WORLD TOURINSM 開催 +... 2021/06/17 BPL TOURISM 追加 2021/06/17 ULTIMATE WEAPON TOURISM 追加 2021/08/05 INFINITAS TOURISM 追加 2021/07/29 BEMANI 2021真夏の歌合戦5番勝負 開催(~21/10/29) 2021/08/10 第1回 IIDX全国実力テスト 開催(~21/09/27) 2021/10/13 オンラインアップデート:beatmania IIDX 29 CastHour移行 新規収録:107曲(復活再収録:5曲)楽曲最終更新:21/09/16 収録総数:全1439曲(18曲削除) 稼働日数:350日 ジャンル タイトル アーティスト 備考 beatmania IIDX 28 BISTROVER THE 4TH 3!dolon Forc3 青龍×Eagle 提供曲The 4th 20周年イベント20/12/17 追加 WHITE OUT -65℃ BEMANI Sound Team "D.J.Amuro" BISTRO LANDING:SECRET 121/03/04 追加 RENAISSANCE ∀ BEMANI Sound Team "HuΣeR" respect for D.J.Amuro IIDX ANTHEM REVIVAL ABSOLUTE (kors k Remix) Remixed by kors k LIGHTNING MODEL:先行収録21/02/04 追加 UPTEMPO RAW Ah Hah Yeah Masayoshi Iimori ORIENTAL TRANCE AMRITA -不滅ノ花- SOUND HOLIC feat. Nana Takahashi HARDCORE apo llioth Juggernaut. LIGHTNING MODEL:先行収録X-record:IIDX 1プレイ21/04/07 追加 CYBER LIQUID FUNK As You Want Maozon 召しませ!BISTROVER:North Americaエリア21/05/10 追加 BIG BEAT ASIAN VIRTUAL REALITIES (MELTING TOGETHER IN DAZZLING DARKNESS) かめりあ BISTRO LANDING:Location 2 Neon Street21/01/14 追加 BPL EDM BEMANI PRO LEAGUE Theme BEMANI Sound Team "Sota F." DRUMSTEP BIGソムタム AJURIKA SYMPHONIC SPEED SCRANZ BLACK or WHITE? BlackYooh vs. siromaru LIGHTNING MODEL:先行収録X-record:100VM21/04/07 追加 TOKYO STYLE SPEEDCORE Brahma m1dy 召しませ!BISTROVER:North Americaエリア21/05/10 追加 CYBER PUNK Breakin Rules BEMANI Sound Team "Sota Fujimori" HYPER TECHNO Burning Flame AJURIKA feat.SAK. 召しませ!BISTROVER:Europeエリア21/01/28 追加 CHIP RAVE Chewingood!!! TORIENA EPIC TRANCE CONNECT- BEMANI Sound Team "Sota Fujimori" BEMANI MusiQ FES:Vol.220/12/16 追加 BIGCORE COSMIC RAY BEMANI Sound Team "Captain Sonic" 召しませ!BISTROVER:Asia 2エリア21/09/02 追加 UK HARDCORE Crazy Jackpot Hommarju 召しませ!BISTROVER:Asiaエリア20/12/24 追加 CONTEMPORARY SALSA Danza Aestas Feryquitous 召しませ!BISTROVER:Asia 2エリア21/09/02 追加 CELTIC TRANCE STEP Dawn Saga Nhato BISTRO LANDING:Location 3 Plateau21/03/04 追加 TECHNO DENIM SLAKE 召しませ!BISTROVER:North Americaエリア 店舗運営21/05/10 追加 ELECTRO FUNK Don t Stop The Music feat. Kanae Asaba Nhato IIDX SOUNDS DUAL STRIKER Mayumi Morinaga,Fernweh by BEMANI Sound Team "L.E.D. HuΣeR" 真夏の歌合戦5番勝負:大将戦 TEAM BLUE21/08/26 追加 JUNGLE TERROR Empire of Fury kors k J-DANCE FUSION Euphoric Lagoon BEMANI Sound Team "TAG" DANCE POP Explorer feat. ぷにぷに電機 パソコン音楽クラブ 召しませ!BISTROVER:Asiaエリア20/12/24 追加 MOROCCAN CROSSOVER Farewell to Marrakech Dirty Androids EXPERIMENTAL EUROBEAT Fire Beat kors k beatmania IIDX ULTIMATE MOBILE アーケード連動20/11/16 追加 MAKINA Frisk And Squeak nora2r 召しませ!BISTROVER:Asia 2エリア21/09/02 追加 NEO RUSSIAN FUTURE GIGA RAID Blacklolita RAVE STEP Globe Glitter Sana,ATSUMI UEDA by BEMANI Sound Team "PON" BEMANI 2021真夏の歌合戦5番勝負:副将戦 TEAM RED21/08/19 追加 THE 4TH Hands Up feat. kradness BEMANI Sound Team Sota Fujimori Remix BEMANI Sound Team "Sota Fujimori" 提供曲The 4th 20周年イベント20/12/17 追加 J-CORE Here We Are The 4th feat.ここなつ 提供曲 HARDSTYLE HIGH VOLTAGE Yuta Imai X Ignis†Iræ BEMANI Sound Team "神" BISTRO LANDING:Location 6 Volcano21/07/15 追加 CAPTIVATE IIDX RED Ending (Ryu☆Remix) Remixed by Ryu☆ BIGBAND JAZZ innocent revolver OSTER project 召しませ!BISTROVER:Northern Landエリア 店舗運営21/03/18 追加 DRUMSTEP / RAGGATEK Jungle Eater Hommarju BISTRO LANDING:Location 5 Jungle21/05/27 追加 PSYCHEDELIC TRANCE LAST DAY AJURIKA DRUMSTEP / DnB Level 3 Yamato 召しませ!BISTROVER:Asia 2エリア 店舗運営21/09/02 追加 HEAVY METAL LIKE A VAMPIRE koyomi,星野奏子 by BEMANI Sound Team "TAKA" 真夏の歌合戦5番勝負:特別企画 TEAM RED21/08/12 追加 HAPPY BISTRO CORE LOCUS OF THE TRAVEL CANVAS feat. Quimär BEMANI Sound Team "L.E.D.-G" 召しませ!BISTROVER:Asia 2エリア 店舗運営21/09/02 追加 HAPPY COUNTRY CORE Lovely Howdy Cowboy!! まろん feat. キャサリン JAPANESQUE MA・TSU・RI かなたん,アマギセーラ,ぁゅ by BEMANI Sound Team "藤森崇多" BEMANI 2021真夏の歌合戦5番勝負:先鋒戦 TEAM RED21/07/29 追加 BALEARIC Mars beach さよひめぼう BULGARIAN CORE MEGAERA fallen shepherd × cotowari ft. nayuta 召しませ!BISTROVER:Europeエリア 店舗運営21/01/28 追加 HIP HOP Midnight Drive らっぷびと Prod. by uno ORBITALIC ELECTRIC MUSIC MOVE! (We Keep It Movin ) Jonny Dynamite!,Lisa - paint with stars -,Rio Hiiragi by BEMANI Sound Team "U1-ASAMi" 真夏の歌合戦5番勝負:次鋒戦 TEAM BLUE21/08/05 追加 HDM Neo Heritage kors k vs MAD CHILD beatmania IIDX 28 BISTROVER Original Soundtrack 発売記念21/03/17 追加 HiTECH FUSION Ocean Blue feat. Luschel lapix TRANCE of the first magnitude BEMANI Sound Team "Trance Liquid" OLD FASHIONED OTOKOZAKA BEMANI Sound Team "Trance Liquid" beatmania IIDX ULTIMATE MOBILE アーケード連動:ACスコアビューワーキャンペーン21/06/17 追加 DRUM N BASS Overslept PARKGOLF MEXICAN DRUMSTEP Para siempre 削除 feat. 削除 K-POP Party Starter ARM (IOSYS) × cotowari ft. anporin ORBITALIC WORLD MUSIC Pārvatī BEMANI Sound Team "U1 overground" 召しませ!BISTROVER:North Americaエリア21/05/10 追加 TECH HOUSE Playball sanodg 召しませ!BISTROVER:Northern Landエリア 店舗運営21/03/18 追加 ポルカ2020 POLꓘAMAИIA かめりあ feat. ななひら STYLISH FUTURE Rejection Girl BEMANI Sound Team "HuΣeR" WORLD TOURISM:INFINITAS TOURISM21/08/05 追加 ARABIC HARD RITUAL Ritual of Anubis KO3 Relect 召しませ!BISTROVER:Northern Landエリア21/03/18 追加 IIDX EDITION Romanticが止まらない Remixed by BEMANI Sound Team "L.E.D." IOSYS 原曲:C-C-B BREAKCORE rommmo callasoiled HARD LATIN Rosa azuL lapix 召しませ!BISTROVER:North Americaエリア21/05/10 追加 DUBSTEP Rowdy Dazsta LOVERS CANDY RAVE Rub-a Dub-a kors k ACID LATIN JAZZ Rubrum Piano Xceon 召しませ!BISTROVER:Europeエリア21/01/28 追加 DARK TECHNO S-Bahn BEMANI Sound Team "DARK TRAIN" PROGRESSIVE SWING Scandal Osamu Kubota 召しませ!BISTROVER:Northern Landエリア21/03/18 追加 KAMIKURA Sinus Iridum 神楽改 BISTRO LANDING:SECRET 221/07/15 追加 CANDY RAVE BASS smooooch・∀・ (Snail s House Remix) Remixed by Snail s House LIGHTNING MODEL:先行収録21/02/04 追加 80s EUROBEAT So Punky Y Co. feat. 大山愛未 LIFE STREAM SOLID STATE SQUAD -RISEN RELIC REMIX- Remixed by xi 召しませ!BISTROVER:Europeエリア21/01/28 追加 MOE CORE Sugarplum KOTONOHOUSE 召しませ!BISTROVER:Northern Landエリア21/03/18 追加 HOLIC Swarm Of Scarabs C-Show ROCK Tell me what you wish feat.らっぷびと Pizuya s Cell 武装神姫BC × IIDXキャンペーン:武装神姫BC 5プレイ21/04/27 追加 SPEED HOUSE That Feeling Crayvxn 召しませ!BISTROVER:Europeエリア21/01/28 追加 HARD MIXTURE THE PEERLESS UNDER HEAVEN Yuta Imai Vs. BEMANI Sound Team "L.E.D.-G" BISTRO LANDING:Location 1 Venue20/12/10 追加 THE 4TH The Wind of China Express(The 4th Mashup) The 4th 提供曲The 4th 20周年イベント20/12/17 追加 Hi-TECH / PSY CORE Tiempo Loco kors k feat.Hboy BISTRO LANDING:Location 4 Beach Resort21/04/15 追加 IIDX EDITION TOMORROW Remixed by まろん feat. ricono 原曲:Machico NU-NRG Viridian REMO-CON 召しませ!BISTROVER:Asiaエリア20/12/24 追加 PROGRESSIVE METAL Vitrum BEMANI Sound Team "Yvya" TROPICAL ELECTRO HOUSE WAKE UP NOW Maozon feat. Chica HYBRID BASSLINE When I Met U LADY S ONLY 提供曲 THEME SONG Winner s Proof ft. KANASA from bless4 BEMANI Sound Team "HuΣeR" kors k WORLD TOURISM:BPL TOURISM21/06/17 追加 TRANCE X-ray binary BEMANI Sound Team "Trance Liquid" BEMANI MusiQ FES:Vol.120/11/18 追加 PLUS ONE Zenith Snail s House 召しませ!BISTROVER:Asia 2エリア21/09/02 追加 FRENCH POP 犬に雨傘 OSTER project feat. そらこ DARKSTEP 閠槞彁の願い DJ TECHNORCH RoughSketch 召しませ!BISTROVER:Asiaエリア 店舗運営20/12/24 追加 IIDX EDITION 紅蓮華 Covered by BEMANI Sound Team "HuΣeR" feat. Mayumi Morinaga 原曲:LiSA ROCK ここからよろしく大作戦143 BEMANI Sound Team "あさき隊" 武装神姫BC×BEMANI 稼働記念キャンペーン20/12/24 追加 IIDX EDITION 新宝島 Remixed by BEMANI Sound Team "TAG feat. PON" 原曲:サカナクション オンセン♨ヒーロー スーパー戦湯ババンバーン すわひでお,秋成,かぼちゃ,藍月なくる,NU-KO by BEMANI Sound Team "八戸亀生羅" 真夏の歌合戦5番勝負:特別企画 TEAM BLUE21/08/12 追加 JAPANESE TECH BREAKS 水鏡の異界 BEMANI Sound Team "Coyaan" BRAVE ANTHEM 世界の果てに約束の凱歌を -ReUnion- OSTER project feat. かなたん The 10th KACエントリー特典:IIDX部門エントリー20/12/23 追加 CROSSOVER ディスコルディア ぺのれり vs. BEMANI Sound Team "HuΣeR" LIGHTNING MODEL:先行収録X-record:200LM+100VM21/04/07 追加 Hi-歌謡タンゴ 涙のテ・エストラーニョ・ムーチョ LA BAILARINA☆Prim BLOOM ROCK 儚き恋の華 BEMANI Sound Team "TAG" feat. 猫体質 召しませ!BISTROVER:Northern Landエリア21/03/18 追加 KUDOS CORE 伐折羅-vajra- DJ TOTTO VS 兎々 召しませ!BISTROVER:North Americaエリア21/05/10 追加 .+ ☆ BAD FUTURE ☆ +. バッド・スイーツ、バッド・ドリーム かめりあ feat. ななひら 召しませ!BISTROVER:Northern Landエリア21/03/18 追加 SPUKWALZER 二人ノ廃城幽踊宴 上ノ瀬つかさ 召しませ!BISTROVER:North Americaエリア 店舗運営21/05/10 追加 FANTASY TOYPOP 魔法のかくれんぼ Snail s House -和- EURO TRANCE 水無月の雫 ft. 小林まな Xceon HARD TRANCE 無意識のフィロソフィア BEMANI Sound Team "TAG" WORLD TOURISM:ULTIMATE WEAPON TOURISM21/06/17 追加 LAST FRONTIER 霧幻メモリア BEMANI Sound Team "劇団レコード" feat.Risa Yuzuki BALKANIC ROCK 乱膳の舞姫 BEMANI Sound Team "Akhuta Works" feat. mami 召しませ!BISTROVER:Asiaエリア20/12/24 追加 復活再収録 HINDU SALSA 2hot2eat Osamu Kubota ARENAモード 第3回オンラインバトル:アリーナキューブ 50個21/05/20 追加 J-POP REMIX Don t let it go ウッチーズ 段位認定 -極-:二段21/01/07 追加 宮廷円舞曲 Marie Antoinette Marguerite du Pré ARENAモード 第5回オンラインバトル:アリーナキューブ 50個21/08/19 追加 HOUSE thunder HOUSE NATION Remix Remix by Sunset In Ibiza (SII) ARENAモード 第1回オンラインバトル:アリーナキューブ 50個21/02/25 追加 SYMPHONIC TECHNO 高高度降下低高度開傘 Dr.Honda 段位認定 -極-:三段21/01/07 追加 LEGGENDARIA 追加収録 HARD RENAISSANCE Anisakis -somatic mutation type Forza - 朱雀 ARENAモード 第5回オンラインバトル:アリーナキューブ 100個21/08/19 追加 ARABIC HARDCORE Arabian Rave Night dj MAX STEROID 条件隠し曲:条件達成数 4 HARD DANCE Be quiet Ryu☆ ARENAモード 第1回オンラインバトル:アリーナキューブ 100個21/02/25 追加 ROCK Buffalo good-cool feat. Hideo Suwa ARENAモード 第2回オンラインバトル:アリーナキューブ 50個21/04/01 追加 PROGRESSIVE Chronos TAG ARENAモード 第4回オンラインバトル:アリーナキューブ 50個21/07/08 追加 ROMANTIC SCHOOL VARIATIONS ΕΛΠΙΣ dj TAKA ARENAモード 第4回オンラインバトル:アリーナキューブ 100個21/07/08 追加 ESOTERIC SLOWCORE Ganymede 玄武 ARENAモード 第2回オンラインバトル:アリーナキューブ 100個21/04/01 追加 WARP HOUSE Hitch Hiker2 good-cool 条件隠し曲:条件達成数 1 WORLD/ELECTRONICA Journey 猫叉Master 条件隠し曲:条件達成数 3 HARD CHANSON LOVE IS ORANGE Orange Lounge 条件隠し曲:条件達成数 2 TECH BREAKBEATS SAMURAI-Scramble DJ Mass MAD Izm* ARENAモード 第6回オンラインバトル:アリーナキューブ 100個21/09/16 追加 BREAK CORE STEEL NEEDLE Scorpion ARENAモード 第3回オンラインバトル:アリーナキューブ 100個21/05/20 追加 ETHNOTRONICA the trigger of innocence Seiya Murai ARENAモード 第6回オンラインバトル:アリーナキューブ 50個21/09/16 追加 HARD STACC Ypsilon BEMANI Sound Team "setup" 第1回 IIDX全国実力テスト:エントリー21/08/10 追加 お米タル お米の美味しい炊き方、そしてお米を食べることによるその効果。 大日本鉄倶楽部【あさき 96】 条件隠し曲:条件達成数 5
https://w.atwiki.jp/feedback1970/pages/57.html
memo source 1 /* Licensed to the Apache Software Foundation (ASF) under one or more 2 * contributor license agreements. See the NOTICE file distributed with 3 * this work for additional information regarding copyright ownership. 4 * The ASF licenses this file to You under the Apache License, Version 2.0 5 * (the "License"); you may not use this file except in compliance with 6 * the License. You may obtain a copy of the License at 7 * 8 * http //www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef APACHE_HTTP_CONFIG_H 18 #define APACHE_HTTP_CONFIG_H 19 20 #include "apr_hooks.h" 21 #include "util_cfgtree.h" 22 23 #ifdef __cplusplus 24 extern "C" { 25 #endif 26 27 /** 28 * @file http_config.h 29 * @brief Apache Configuration 30 */ 31 32 /* 33 * The central data structures around here... 34 */ 35 36 /* Command dispatch structures... */ 37 38 /** 39 * How the directives arguments should be parsed. 40 * @remark Note that for all of these except RAW_ARGS, the config routine is 41 * passed a freshly allocated string which can be modified or stored 42 * or whatever... 43 */ 44 enum cmd_how { 45 RAW_ARGS, /** cmd_func parses command line itself */ 46 TAKE1, /** one argument only */ 47 TAKE2, /** two arguments only */ 48 ITERATE, /** one argument, occuring multiple times 49 * (e.g., IndexIgnore) 50 */ 51 ITERATE2, /** two arguments, 2nd occurs multiple times 52 * (e.g., AddIcon) 53 */ 54 FLAG, /** One of On or Off */ 55 NO_ARGS, /** No args at all, e.g. /Directory */ 56 TAKE12, /** one or two arguments */ 57 TAKE3, /** three arguments only */ 58 TAKE23, /** two or three arguments */ 59 TAKE123, /** one, two or three arguments */ 60 TAKE13 /** one or three arguments */ 61 }; 62 /** 63 * This structure is passed to a command which is being invoked, 64 * to carry a large variety of miscellaneous data which is all of 65 * use to *somebody*... 66 */ 67 typedef struct cmd_parms_struct cmd_parms; 68 69 #if defined(AP_HAVE_DESIGNATED_INITIALIZER) || defined(DOXYGEN) 70 71 /** 72 * All the types of functions that can be used in directives 73 * @internal 74 */ 75 typedef union { 76 /** function to call for a no-args */ 77 const char *(*no_args) (cmd_parms *parms, void *mconfig); 78 /** function to call for a raw-args */ 79 const char *(*raw_args) (cmd_parms *parms, void *mconfig, 80 const char *args); 81 /** function to call for a take1 */ 82 const char *(*take1) (cmd_parms *parms, void *mconfig, const char *w); 83 /** function to call for a take2 */ 84 const char *(*take2) (cmd_parms *parms, void *mconfig, const char *w, 85 const char *w2); 86 /** function to call for a take3 */ 87 const char *(*take3) (cmd_parms *parms, void *mconfig, const char *w, 88 const char *w2, const char *w3); 89 /** function to call for a flag */ 90 const char *(*flag) (cmd_parms *parms, void *mconfig, int on); 91 } cmd_func; 92 93 /** This configuration directive does not take any arguments */ 94 # define AP_NO_ARGS func.no_args 95 /** This configuration directive will handle it s own parsing of arguments*/ 96 # define AP_RAW_ARGS func.raw_args 97 /** This configuration directive takes 1 argument*/ 98 # define AP_TAKE1 func.take1 99 /** This configuration directive takes 2 arguments */ 100 # define AP_TAKE2 func.take2 101 /** This configuration directive takes 3 arguments */ 102 # define AP_TAKE3 func.take3 103 /** This configuration directive takes a flag (on/off) as a argument*/ 104 # define AP_FLAG func.flag 105 106 /** method of declaring a directive with no arguments */ 107 # define AP_INIT_NO_ARGS(directive, func, mconfig, where, help) \ 108 { directive, { .no_args=func }, mconfig, where, RAW_ARGS, help } 109 /** method of declaring a directive with raw argument parsing */ 110 # define AP_INIT_RAW_ARGS(directive, func, mconfig, where, help) \ 111 { directive, { .raw_args=func }, mconfig, where, RAW_ARGS, help } 112 /** method of declaring a directive which takes 1 argument */ 113 # define AP_INIT_TAKE1(directive, func, mconfig, where, help) \ 114 { directive, { .take1=func }, mconfig, where, TAKE1, help } 115 /** method of declaring a directive which takes multiple arguments */ 116 # define AP_INIT_ITERATE(directive, func, mconfig, where, help) \ 117 { directive, { .take1=func }, mconfig, where, ITERATE, help } 118 /** method of declaring a directive which takes 2 arguments */ 119 # define AP_INIT_TAKE2(directive, func, mconfig, where, help) \ 120 { directive, { .take2=func }, mconfig, where, TAKE2, help } 121 /** method of declaring a directive which takes 1 or 2 arguments */ 122 # define AP_INIT_TAKE12(directive, func, mconfig, where, help) \ 123 { directive, { .take2=func }, mconfig, where, TAKE12, help } 124 /** method of declaring a directive which takes multiple 2 arguments */ 125 # define AP_INIT_ITERATE2(directive, func, mconfig, where, help) \ 126 { directive, { .take2=func }, mconfig, where, ITERATE2, help } 127 /** method of declaring a directive which takes 1 or 3 arguments */ 128 # define AP_INIT_TAKE13(directive, func, mconfig, where, help) \ 129 { directive, { .take3=func }, mconfig, where, TAKE13, help } 130 /** method of declaring a directive which takes 2 or 3 arguments */ 131 # define AP_INIT_TAKE23(directive, func, mconfig, where, help) \ 132 { directive, { .take3=func }, mconfig, where, TAKE23, help } 133 /** method of declaring a directive which takes 1 to 3 arguments */ 134 # define AP_INIT_TAKE123(directive, func, mconfig, where, help) \ 135 { directive, { .take3=func }, mconfig, where, TAKE123, help } 136 /** method of declaring a directive which takes 3 arguments */ 137 # define AP_INIT_TAKE3(directive, func, mconfig, where, help) \ 138 { directive, { .take3=func }, mconfig, where, TAKE3, help } 139 /** method of declaring a directive which takes a flag (on/off) as a argument*/ 140 # define AP_INIT_FLAG(directive, func, mconfig, where, help) \ 141 { directive, { .flag=func }, mconfig, where, FLAG, help } 142 143 #else /* AP_HAVE_DESIGNATED_INITIALIZER */ 144 145 typedef const char *(*cmd_func) (); 146 147 # define AP_NO_ARGS func 148 # define AP_RAW_ARGS func 149 # define AP_TAKE1 func 150 # define AP_TAKE2 func 151 # define AP_TAKE3 func 152 # define AP_FLAG func 153 154 # define AP_INIT_NO_ARGS(directive, func, mconfig, where, help) \ 155 { directive, func, mconfig, where, RAW_ARGS, help } 156 # define AP_INIT_RAW_ARGS(directive, func, mconfig, where, help) \ 157 { directive, func, mconfig, where, RAW_ARGS, help } 158 # define AP_INIT_TAKE1(directive, func, mconfig, where, help) \ 159 { directive, func, mconfig, where, TAKE1, help } 160 # define AP_INIT_ITERATE(directive, func, mconfig, where, help) \ 161 { directive, func, mconfig, where, ITERATE, help } 162 # define AP_INIT_TAKE2(directive, func, mconfig, where, help) \ 163 { directive, func, mconfig, where, TAKE2, help } 164 # define AP_INIT_TAKE12(directive, func, mconfig, where, help) \ 165 { directive, func, mconfig, where, TAKE12, help } 166 # define AP_INIT_ITERATE2(directive, func, mconfig, where, help) \ 167 { directive, func, mconfig, where, ITERATE2, help } 168 # define AP_INIT_TAKE13(directive, func, mconfig, where, help) \ 169 { directive, func, mconfig, where, TAKE13, help } 170 # define AP_INIT_TAKE23(directive, func, mconfig, where, help) \ 171 { directive, func, mconfig, where, TAKE23, help } 172 # define AP_INIT_TAKE123(directive, func, mconfig, where, help) \ 173 { directive, func, mconfig, where, TAKE123, help } 174 # define AP_INIT_TAKE3(directive, func, mconfig, where, help) \ 175 { directive, func, mconfig, where, TAKE3, help } 176 # define AP_INIT_FLAG(directive, func, mconfig, where, help) \ 177 { directive, func, mconfig, where, FLAG, help } 178 179 #endif /* AP_HAVE_DESIGNATED_INITIALIZER */ 180 181 /** 182 * The command record structure. Each modules can define a table of these 183 * to define the directives it will implement. 184 */ 185 typedef struct command_struct command_rec; 186 struct command_struct { 187 /** Name of this command */ 188 const char *name; 189 /** The function to be called when this directive is parsed */ 190 cmd_func func; 191 /** Extra data, for functions which implement multiple commands... */ 192 void *cmd_data; 193 /** What overrides need to be allowed to enable this command. */ 194 int req_override; 195 /** What the command expects as arguments 196 * @defvar cmd_how args_how*/ 197 enum cmd_how args_how; 198 199 /** usage message, in case of syntax errors */ 200 const char *errmsg; 201 }; 202 203 /** 204 * @defgroup ConfigDirectives Allowed locations for configuration directives. 205 * 206 * The allowed locations for a configuration directive are the union of 207 * those indicated by each set bit in the req_override mask. 208 * 209 * @{ 210 */ 211 #define OR_NONE 0 /** *.conf is not available anywhere in this override */ 212 #define OR_LIMIT 1 /** *.conf inside Directory or Location 213 and .htaccess when AllowOverride Limit */ 214 #define OR_OPTIONS 2 /** *.conf anywhere 215 and .htaccess when AllowOverride Options */ 216 #define OR_FILEINFO 4 /** *.conf anywhere 217 and .htaccess when AllowOverride FileInfo */ 218 #define OR_AUTHCFG 8 /** *.conf inside Directory or Location 219 and .htaccess when AllowOverride AuthConfig */ 220 #define OR_INDEXES 16 /** *.conf anywhere 221 and .htaccess when AllowOverride Indexes */ 222 #define OR_UNSET 32 /** unset a directive (in Allow) */ 223 #define ACCESS_CONF 64 /** *.conf inside Directory or Location */ 224 #define RSRC_CONF 128 /** *.conf outside Directory or Location */ 225 #define EXEC_ON_READ 256 /** force directive to execute a command 226 which would modify the configuration (like including another 227 file, or IFModule */ 228 /** this directive can be placed anywhere */ 229 #define OR_ALL (OR_LIMIT|OR_OPTIONS|OR_FILEINFO|OR_AUTHCFG|OR_INDEXES) 230 231 /** @} */ 232 233 /** 234 * This can be returned by a function if they don t wish to handle 235 * a command. Make it something not likely someone will actually use 236 * as an error code. 237 */ 238 #define DECLINE_CMD "\a\b" 239 240 /** Common structure for reading of config files / passwd files etc. */ 241 typedef struct ap_configfile_t ap_configfile_t; 242 struct ap_configfile_t { 243 int (*getch) (void *param); /** a getc()-like function */ 244 void *(*getstr) (void *buf, size_t bufsiz, void *param); 245 /** a fgets()-like function */ 246 int (*close) (void *param); /** a close handler function */ 247 void *param; /** the argument passed to getch/getstr/close */ 248 const char *name; /** the filename / description */ 249 unsigned line_number; /** current line number, starting at 1 */ 250 }; 251 252 /** 253 * This structure is passed to a command which is being invoked, 254 * to carry a large variety of miscellaneous data which is all of 255 * use to *somebody*... 256 */ 257 struct cmd_parms_struct { 258 /** Argument to command from cmd_table */ 259 void *info; 260 /** Which allow-override bits are set */ 261 int override; 262 /** Which methods are Limit ed */ 263 apr_int64_t limited; 264 /** methods which are limited */ 265 apr_array_header_t *limited_xmethods; 266 /** methods which are xlimited */ 267 ap_method_list_t *xlimited; 268 269 /** Config file structure. */ 270 ap_configfile_t *config_file; 271 /** the directive specifying this command */ 272 ap_directive_t *directive; 273 274 /** Pool to allocate new storage in */ 275 apr_pool_t *pool; 276 /** Pool for scratch memory; persists during configuration, but 277 * wiped before the first request is served... */ 278 apr_pool_t *temp_pool; 279 /** Server_rec being configured for */ 280 server_rec *server; 281 /** If configuring for a directory, pathname of that directory. 282 * NOPE! That s what it meant previous to the existance of Files , 283 * Location and regex matching. Now the only usefulness that can be 284 * derived from this field is whether a command is being called in a 285 * server context (path == NULL) or being called in a dir context 286 * (path != NULL). */ 287 char *path; 288 /** configuration command */ 289 const command_rec *cmd; 290 291 /** per_dir_config vector passed to handle_command */ 292 struct ap_conf_vector_t *context; 293 /** directive with syntax error */ 294 const ap_directive_t *err_directive; 295 }; 296 297 /** 298 * Module structures. Just about everything is dispatched through 299 * these, directly or indirectly (through the command and handler 300 * tables). 301 */ 302 typedef struct module_struct module; 303 struct module_struct { 304 /** API version, *not* module version; check that module is 305 * compatible with this version of the server. 306 */ 307 int version; 308 /** API minor version. Provides API feature milestones. Not checked 309 * during module init */ 310 int minor_version; 311 /** Index to this modules structures in config vectors. */ 312 int module_index; 313 314 /** The name of the module s C file */ 315 const char *name; 316 /** The handle for the DSO. Internal use only */ 317 void *dynamic_load_handle; 318 319 /** A pointer to the next module in the list 320 * @defvar module_struct *next */ 321 struct module_struct *next; 322 323 /** Magic Cookie to identify a module structure; It s mainly 324 * important for the DSO facility (see also mod_so). */ 325 unsigned long magic; 326 327 /** Function to allow MPMs to re-write command line arguments. This 328 * hook is only available to MPMs. 329 * @param The process that the server is running in. 330 */ 331 void (*rewrite_args) (process_rec *process); 332 /** Function to allow all modules to create per directory configuration 333 * structures. 334 * @param p The pool to use for all allocations. 335 * @param dir The directory currently being processed. 336 * @return The per-directory structure created 337 */ 338 void *(*create_dir_config) (apr_pool_t *p, char *dir); 339 /** Function to allow all modules to merge the per directory configuration 340 * structures for two directories. 341 * @param p The pool to use for all allocations. 342 * @param base_conf The directory structure created for the parent directory. 343 * @param new_conf The directory structure currently being processed. 344 * @return The new per-directory structure created 345 */ 346 void *(*merge_dir_config) (apr_pool_t *p, void *base_conf, void *new_conf); 347 /** Function to allow all modules to create per server configuration 348 * structures. 349 * @param p The pool to use for all allocations. 350 * @param s The server currently being processed. 351 * @return The per-server structure created 352 */ 353 void *(*create_server_config) (apr_pool_t *p, server_rec *s); 354 /** Function to allow all modules to merge the per server configuration 355 * structures for two servers. 356 * @param p The pool to use for all allocations. 357 * @param base_conf The directory structure created for the parent directory. 358 * @param new_conf The directory structure currently being processed. 359 * @return The new per-directory structure created 360 */ 361 void *(*merge_server_config) (apr_pool_t *p, void *base_conf, 362 void *new_conf); 363 364 /** A command_rec table that describes all of the directives this module 365 * defines. */ 366 const command_rec *cmds; 367 368 /** A hook to allow modules to hook other points in the request processing. 369 * In this function, modules should call the ap_hook_*() functions to 370 * register an interest in a specific step in processing the current 371 * request. 372 * @param p the pool to use for all allocations 373 */ 374 void (*register_hooks) (apr_pool_t *p); 375 }; 376 377 /** 378 * @defgroup ModuleInit Module structure initializers 379 * 380 * Initializer for the first few module slots, which are only 381 * really set up once we start running. Note that the first two slots 382 * provide a version check; this should allow us to deal with changes to 383 * the API. The major number should reflect changes to the API handler table 384 * itself or removal of functionality. The minor number should reflect 385 * additions of functionality to the existing API. (the server can detect 386 * an old-format module, and either handle it back-compatibly, or at least 387 * signal an error). See src/include/ap_mmn.h for MMN version history. 388 * @{ 389 */ 390 391 /** The one used in Apache 1.3, which will deliberately cause an error */ 392 #define STANDARD_MODULE_STUFF this_module_needs_to_be_ported_to_apache_2_0 393 394 /** Use this in all standard modules */ 395 #define STANDARD20_MODULE_STUFF MODULE_MAGIC_NUMBER_MAJOR, \ 396 MODULE_MAGIC_NUMBER_MINOR, \ 397 -1, \ 398 __FILE__, \ 399 NULL, \ 400 NULL, \ 401 MODULE_MAGIC_COOKIE, \ 402 NULL /* rewrite args spot */ 403 404 /** Use this only in MPMs */ 405 #define MPM20_MODULE_STUFF MODULE_MAGIC_NUMBER_MAJOR, \ 406 MODULE_MAGIC_NUMBER_MINOR, \ 407 -1, \ 408 __FILE__, \ 409 NULL, \ 410 NULL, \ 411 MODULE_MAGIC_COOKIE 412 413 /** @} */ 414 415 /* CONFIGURATION VECTOR FUNCTIONS */ 416 417 /** configuration vector structure */ 418 typedef struct ap_conf_vector_t ap_conf_vector_t; 419 420 /** 421 * Generic accessors for other modules to get at their own module-specific 422 * data 423 * @param conf_vector The vector in which the modules configuration is stored. 424 * usually r- per_dir_config or s- module_config 425 * @param m The module to get the data for. 426 * @return The module-specific data 427 */ 428 AP_DECLARE(void *) ap_get_module_config(const ap_conf_vector_t *cv, 429 const module *m); 430 431 /** 432 * Generic accessors for other modules to set at their own module-specific 433 * data 434 * @param conf_vector The vector in which the modules configuration is stored. 435 * usually r- per_dir_config or s- module_config 436 * @param m The module to set the data for. 437 * @param val The module-specific data to set 438 */ 439 AP_DECLARE(void) ap_set_module_config(ap_conf_vector_t *cv, const module *m, 440 void *val); 441 442 #if !defined(AP_DEBUG) 443 444 #define ap_get_module_config(v,m) \ 445 (((void **)(v))[(m)- module_index]) 446 #define ap_set_module_config(v,m,val) \ 447 ((((void **)(v))[(m)- module_index]) = (val)) 448 449 #endif /* AP_DEBUG */ 450 451 452 /** 453 * Generic command handling function for strings 454 * @param cmd The command parameters for this directive 455 * @param struct_ptr pointer into a given type 456 * @param arg The argument to the directive 457 * @return An error string or NULL on success 458 */ 459 AP_DECLARE_NONSTD(const char *) ap_set_string_slot(cmd_parms *cmd, 460 void *struct_ptr, 461 const char *arg); 462 463 /** 464 * Generic command handling function for integers 465 * @param cmd The command parameters for this directive 466 * @param struct_ptr pointer into a given type 467 * @param arg The argument to the directive 468 * @return An error string or NULL on success 469 */ 470 AP_DECLARE_NONSTD(const char *) ap_set_int_slot(cmd_parms *cmd, 471 void *struct_ptr, 472 const char *arg); 473 474 /** 475 * Return true if the specified method is limited by being listed in 476 * a Limit container, or by *not* being listed in a LimiteExcept 477 * container. 478 * 479 * @param method Pointer to a string specifying the method to check. 480 * @param cmd Pointer to the cmd_parms structure passed to the 481 * directive handler. 482 * @return 0 if the method is not limited in the current scope 483 */ 484 AP_DECLARE(int) ap_method_is_limited(cmd_parms *cmd, const char *method); 485 486 /** 487 * Generic command handling function for strings, always sets the value 488 * to a lowercase string 489 * @param cmd The command parameters for this directive 490 * @param struct_ptr pointer into a given type 491 * @param arg The argument to the directive 492 * @return An error string or NULL on success 493 */ 494 AP_DECLARE_NONSTD(const char *) ap_set_string_slot_lower(cmd_parms *cmd, 495 void *struct_ptr, 496 const char *arg); 497 /** 498 * Generic command handling function for flags 499 * @param cmd The command parameters for this directive 500 * @param struct_ptr pointer into a given type 501 * @param arg The argument to the directive (either 1 or 0) 502 * @return An error string or NULL on success 503 */ 504 AP_DECLARE_NONSTD(const char *) ap_set_flag_slot(cmd_parms *cmd, 505 void *struct_ptr, 506 int arg); 507 /** 508 * Generic command handling function for files 509 * @param cmd The command parameters for this directive 510 * @param struct_ptr pointer into a given type 511 * @param arg The argument to the directive 512 * @return An error string or NULL on success 513 */ 514 AP_DECLARE_NONSTD(const char *) ap_set_file_slot(cmd_parms *cmd, 515 void *struct_ptr, 516 const char *arg); 517 /** 518 * Generic command handling function to respond with cmd- help as an error 519 * @param cmd The command parameters for this directive 520 * @param struct_ptr pointer into a given type 521 * @param arg The argument to the directive 522 * @return The cmd- help value as the error string 523 * @tip This allows simple declarations such as; 524 * pre 525 * AP_INIT_RAW_ARGS("Foo", ap_set_deprecated, NULL, OR_ALL, 526 * "The Foo directive is no longer supported, use Bar"), 527 * /pre 528 */ 529 AP_DECLARE_NONSTD(const char *) ap_set_deprecated(cmd_parms *cmd, 530 void *struct_ptr, 531 const char *arg); 532 /** 533 * For modules which need to read config files, open logs, etc. this returns 534 * the canonical form of fname made absolute to ap_server_root. 535 * @param p pool to allocate data from 536 * @param fname The file name 537 */ 538 AP_DECLARE(char *) ap_server_root_relative(apr_pool_t *p, const char *fname); 539 540 /* Finally, the hook for dynamically loading modules in... */ 541 542 /** 543 * Add a module to the server 544 * @param m The module structure of the module to add 545 * @param p The pool of the same lifetime as the module 546 */ 547 AP_DECLARE(void) ap_add_module(module *m, apr_pool_t *p); 548 549 /** 550 * Remove a module from the server. There are some caveats 551 * when the module is removed, its slot is lost so all the current 552 * per-dir and per-server configurations are invalid. So we should 553 * only ever call this function when you are invalidating almost 554 * all our current data. I.e. when doing a restart. 555 * @param m the module structure of the module to remove 556 */ 557 AP_DECLARE(void) ap_remove_module(module *m); 558 /** 559 * Add a module to the chained modules list and the list of loaded modules 560 * @param m The module structure of the module to add 561 * @param p The pool with the same lifetime as the module 562 */ 563 AP_DECLARE(void) ap_add_loaded_module(module *mod, apr_pool_t *p); 564 /** 565 * Remove a module fromthe chained modules list and the list of loaded modules 566 * @param m the module structure of the module to remove 567 */ 568 AP_DECLARE(void) ap_remove_loaded_module(module *mod); 569 /** 570 * Add a module to the list of loaded module based on the name of the 571 * module 572 * @param name The name of the module 573 * @param p The pool valid for the lifetime of the module 574 * @return 1 on success, 0 on failure 575 */ 576 AP_DECLARE(int) ap_add_named_module(const char *name, apr_pool_t *p); 577 /** 578 * Find the name of the specified module 579 * @param m The module to get the name for 580 * @return the name of the module 581 */ 582 AP_DECLARE(const char *) ap_find_module_name(module *m); 583 /** 584 * Find a module based on the name of the module 585 * @param name the name of the module 586 * @return the module structure if found, NULL otherwise 587 */ 588 AP_DECLARE(module *) ap_find_linked_module(const char *name); 589 590 /** 591 * Open a ap_configfile_t as apr_file_t 592 * @param ret_cfg open ap_configfile_t struct pointer 593 * @param p The pool to allocate the structure from 594 * @param name the name of the file to open 595 */ 596 AP_DECLARE(apr_status_t) ap_pcfg_openfile(ap_configfile_t **ret_cfg, 597 apr_pool_t *p, const char *name); 598 599 /** 600 * Allocate a ap_configfile_t handle with user defined functions and params 601 * @param p The pool to allocate from 602 * @param descr The name of the file 603 * @param param The argument passed to getch/getstr/close 604 * @param getc_func The getch function 605 * @param gets_func The getstr function 606 * @param close_func The close function 607 */ 608 AP_DECLARE(ap_configfile_t *) ap_pcfg_open_custom(apr_pool_t *p, 609 const char *descr, 610 void *param, 611 int(*getc_func)(void*), 612 void *(*gets_func) (void *buf, size_t bufsiz, void *param), 613 int(*close_func)(void *param)); 614 615 /** 616 * Read one line from open ap_configfile_t, strip LF, increase line number 617 * @param buf place to store the line read 618 * @param bufsize size of the buffer 619 * @param cfp File to read from 620 * @return 1 on success, 0 on failure 621 */ 622 AP_DECLARE(int) ap_cfg_getline(char *buf, size_t bufsize, ap_configfile_t *cfp); 623 624 /** 625 * Read one char from open configfile_t, increase line number upon LF 626 * @param cfp The file to read from 627 * @return the character read 628 */ 629 AP_DECLARE(int) ap_cfg_getc(ap_configfile_t *cfp); 630 631 /** 632 * Detach from open ap_configfile_t, calling the close handler 633 * @param cfp The file to close 634 * @return 1 on sucess, 0 on failure 635 */ 636 AP_DECLARE(int) ap_cfg_closefile(ap_configfile_t *cfp); 637 638 /** 639 * Read all data between the current foo and the matching /foo . All 640 * of this data is forgotten immediately. 641 * @param cmd The cmd_parms to pass to the directives inside the container 642 * @param directive The directive name to read until 643 * @return Error string on failure, NULL on success 644 */ 645 AP_DECLARE(const char *) ap_soak_end_container(cmd_parms *cmd, char *directive); 646 647 /** 648 * Read all data between the current foo and the matching /foo and build 649 * a config tree from it 650 * @param p pool to allocate from 651 * @param temp_pool Temporary pool to allocate from 652 * @param parms The cmd_parms to pass to all directives read 653 * @param current The current node in the tree 654 * @param curr_parent The current parent node 655 * @param orig_directive The directive to read until hit. 656 * @return Error string on failure, NULL on success 657 */ 658 AP_DECLARE(const char *) ap_build_cont_config(apr_pool_t *p, 659 apr_pool_t *temp_pool, 660 cmd_parms *parms, 661 ap_directive_t **current, 662 ap_directive_t **curr_parent, 663 char *orig_directive); 664 665 /** 666 * Build a config tree from a config file 667 * @param parms The cmd_parms to pass to all of the directives in the file 668 * @param conf_pool The pconf pool 669 * @param temp_pool The temporary pool 670 * @param conftree Place to store the root node of the config tree 671 * @return Error string on erro, NULL otherwise 672 */ 673 AP_DECLARE(const char *) ap_build_config(cmd_parms *parms, 674 apr_pool_t *conf_pool, 675 apr_pool_t *temp_pool, 676 ap_directive_t **conftree); 677 678 /** 679 * Walk a config tree and setup the server s internal structures 680 * @param conftree The config tree to walk 681 * @param parms The cmd_parms to pass to all functions 682 * @param section_vector The per-section config vector. 683 * @return Error string on error, NULL otherwise 684 */ 685 AP_DECLARE(const char *) ap_walk_config(ap_directive_t *conftree, 686 cmd_parms *parms, 687 ap_conf_vector_t *section_vector); 688 689 /** 690 * @defgroup ap_check_cmd_context ap_check_cmd_context 691 * @{ 692 */ 693 /** 694 * Check the context a command is used in. 695 * @param cmd The command to check 696 * @param forbidden Where the command is forbidden. 697 * @return Error string on error, NULL on success 698 */ 699 AP_DECLARE(const char *) ap_check_cmd_context(cmd_parms *cmd, 700 unsigned forbidden); 701 702 #define NOT_IN_VIRTUALHOST 0x01 /** Forbidden in Virtualhost */ 703 #define NOT_IN_LIMIT 0x02 /** Forbidden in Limit */ 704 #define NOT_IN_DIRECTORY 0x04 /** Forbidden in Directory */ 705 #define NOT_IN_LOCATION 0x08 /** Forbidden in Location */ 706 #define NOT_IN_FILES 0x10 /** Forbidden in Files */ 707 /** Forbidden in Directory / Location / Files */ 708 #define NOT_IN_DIR_LOC_FILE (NOT_IN_DIRECTORY|NOT_IN_LOCATION|NOT_IN_FILES) 709 /** Forbidden in VirtualHost / Limit / Directory / Location / Files */ 710 #define GLOBAL_ONLY (NOT_IN_VIRTUALHOST|NOT_IN_LIMIT|NOT_IN_DIR_LOC_FILE) 711 712 /** @} */ 713 714 #ifdef CORE_PRIVATE 715 716 /** 717 * The topmost module in the list 718 * @defvar module *ap_top_module 719 */ 720 AP_DECLARE_DATA extern module *ap_top_module; 721 722 /** 723 * Array of all statically linked modules 724 * @defvar module *ap_prelinked_modules[] 725 */ 726 AP_DECLARE_DATA extern module *ap_prelinked_modules[]; 727 /** 728 * Array of all preloaded modules 729 * @defvar module *ap_preloaded_modules[] 730 */ 731 AP_DECLARE_DATA extern module *ap_preloaded_modules[]; 732 /** 733 * Array of all loaded modules 734 * @defvar module **ap_loaded_modules 735 */ 736 AP_DECLARE_DATA extern module **ap_loaded_modules; 737 738 /* For mod_so.c... */ 739 /** Run a single module s two create_config hooks 740 * @param p the pool to allocate from 741 * @param s The server to configure for. 742 * @param m The module to configure 743 */ 744 AP_DECLARE(void) ap_single_module_configure(apr_pool_t *p, server_rec *s, 745 module *m); 746 747 /* For http_main.c... */ 748 /** 749 * Add all of the prelinked modules into the loaded module list 750 * @param process The process that is currently running the server 751 */ 752 AP_DECLARE(void) ap_setup_prelinked_modules(process_rec *process); 753 754 /** 755 * Show the preloaded configuration directives, the help string explaining 756 * the directive arguments, in what module they are handled, and in 757 * what parts of the configuration they are allowed. Used for httpd -h. 758 */ 759 AP_DECLARE(void) ap_show_directives(void); 760 761 /** 762 * Show the preloaded module names. Used for httpd -l. 763 */ 764 AP_DECLARE(void) ap_show_modules(void); 765 766 /** 767 * Show the MPM name. Used in reporting modules such as mod_info to 768 * provide extra information to the user 769 */ 770 AP_DECLARE(const char *) ap_show_mpm(void); 771 772 /** 773 * Read all config files and setup the server 774 * @param process The process running the server 775 * @param temp_pool A pool to allocate temporary data from. 776 * @param config_name The name of the config file 777 * @param conftree Place to store the root of the config tree 778 * @return The setup server_rec list. 779 */ 780 AP_DECLARE(server_rec *) ap_read_config(process_rec *process, 781 apr_pool_t *temp_pool, 782 const char *config_name, 783 ap_directive_t **conftree); 784 785 /** 786 * Run all rewrite args hooks for loaded modules 787 * @param process The process currently running the server 788 */ 789 AP_DECLARE(void) ap_run_rewrite_args(process_rec *process); 790 791 /** 792 * Run the register hooks function for a specified module 793 * @param m The module to run the register hooks function fo 794 * @param p The pool valid for the lifetime of the module 795 */ 796 AP_DECLARE(void) ap_register_hooks(module *m, apr_pool_t *p); 797 798 /** 799 * Setup all virtual hosts 800 * @param p The pool to allocate from 801 * @param main_server The head of the server_rec list 802 */ 803 AP_DECLARE(void) ap_fixup_virtual_hosts(apr_pool_t *p, 804 server_rec *main_server); 805 806 /* For http_request.c... */ 807 808 /** 809 * Setup the config vector for a request_rec 810 * @param p The pool to allocate the config vector from 811 * @return The config vector 812 */ 813 AP_CORE_DECLARE(ap_conf_vector_t*) ap_create_request_config(apr_pool_t *p); 814 815 /** 816 * Setup the config vector for per dir module configs 817 * @param p The pool to allocate the config vector from 818 * @return The config vector 819 */ 820 AP_CORE_DECLARE(ap_conf_vector_t *) ap_create_per_dir_config(apr_pool_t *p); 821 822 /** 823 * Run all of the modules merge per dir config functions 824 * @param p The pool to pass to the merge functions 825 * @param base The base directory config structure 826 * @param new_conf The new directory config structure 827 */ 828 AP_CORE_DECLARE(ap_conf_vector_t*) ap_merge_per_dir_configs(apr_pool_t *p, 829 ap_conf_vector_t *base, 830 ap_conf_vector_t *new_conf); 831 832 /* For http_connection.c... */ 833 /** 834 * Setup the config vector for a connection_rec 835 * @param p The pool to allocate the config vector from 836 * @return The config vector 837 */ 838 AP_CORE_DECLARE(ap_conf_vector_t*) ap_create_conn_config(apr_pool_t *p); 839 840 /* For http_core.c... ( Directory command and virtual hosts) */ 841 842 /** 843 * parse an htaccess file 844 * @param resulting htaccess_result 845 * @param r The request currently being served 846 * @param override Which overrides are active 847 * @param path The path to the htaccess file 848 * @param access_name The list of possible names for .htaccess files 849 * int The status of the current request 850 */ 851 AP_CORE_DECLARE(int) ap_parse_htaccess(ap_conf_vector_t **result, 852 request_rec *r, int override, 853 const char *path, 854 const char *access_name); 855 856 /** 857 * Setup a virtual host 858 * @param p The pool to allocate all memory from 859 * @param hostname The hostname of the virtual hsot 860 * @param main_server The main server for this Apache configuration 861 * @param ps Place to store the new server_rec 862 * return Error string on error, NULL on success 863 */ 864 AP_CORE_DECLARE(const char *) ap_init_virtual_host(apr_pool_t *p, 865 const char *hostname, 866 server_rec *main_server, 867 server_rec **); 868 869 /** 870 * Process the config file for Apache 871 * @param s The server rec to use for the command parms 872 * @param fname The name of the config file 873 * @param conftree The root node of the created config tree 874 * @param p Pool for general allocation 875 * @param ptem Pool for temporary allocation 876 */ 877 AP_DECLARE(void) ap_process_resource_config(server_rec *s, const char *fname, 878 ap_directive_t **conftree, 879 apr_pool_t *p, apr_pool_t *ptemp); 880 881 /** 882 * Process all directives in the config tree 883 * @param s The server rec to use in the command parms 884 * @param conftree The config tree to process 885 * @param p The pool for general allocation 886 * @param ptemp The pool for temporary allocations 887 */ 888 AP_DECLARE(void) ap_process_config_tree(server_rec *s, ap_directive_t *conftree, 889 apr_pool_t *p, apr_pool_t *ptemp); 890 891 /* Module-method dispatchers, also for http_request.c */ 892 /** 893 * Run the handler phase of each module until a module accepts the 894 * responsibility of serving the request 895 * @param r The current request 896 * @return The status of the current request 897 */ 898 AP_CORE_DECLARE(int) ap_invoke_handler(request_rec *r); 899 900 /* for mod_perl */ 901 902 /** 903 * Find a given directive in a command_rec table 904 * @param name The directive to search for 905 * @param cmds The table to search 906 * @return The directive definition of the specified directive 907 */ 908 AP_CORE_DECLARE(const command_rec *) ap_find_command(const char *name, 909 const command_rec *cmds); 910 911 /** 912 * Find a given directive in a list module 913 * @param cmd_name The directive to search for 914 * @param mod The module list to search 915 * @return The directive definition of the specified directive 916 */ 917 AP_CORE_DECLARE(const command_rec *) ap_find_command_in_modules(const char *cmd_name, 918 module **mod); 919 920 /** 921 * Ask a module to create per-server and per-section (dir/loc/file) configs 922 * (if it hasn t happened already). The results are stored in the server s 923 * config, and the specified per-section config vector. 924 * @param server The server to operate upon. 925 * @param section_vector The per-section config vector. 926 * @param section Which section to create a config for. 927 * @param mod The module which is defining the config data. 928 * @param pconf A pool for all configuration allocations. 929 * @return The (new) per-section config data. 930 */ 931 AP_CORE_DECLARE(void *) ap_set_config_vectors(server_rec *server, 932 ap_conf_vector_t *section_vector, 933 const char *section, 934 module *mod, apr_pool_t *pconf); 935 936 #endif 937 938 /* Hooks */ 939 940 /** 941 * Run the header parser functions for each module 942 * @param r The current request 943 * @return OK or DECLINED 944 */ 945 AP_DECLARE_HOOK(int,header_parser,(request_rec *r)) 946 947 /** 948 * Run the pre_config function for each module 949 * @param pconf The config pool 950 * @param plog The logging streams pool 951 * @param ptemp The temporary pool 952 * @return OK or DECLINED on success anything else is a error 953 */ 954 AP_DECLARE_HOOK(int,pre_config,(apr_pool_t *pconf,apr_pool_t *plog, 955 apr_pool_t *ptemp)) 956 957 958 /** 959 * Run the post_config function for each module 960 * @param pconf The config pool 961 * @param plog The logging streams pool 962 * @param ptemp The temporary pool 963 * @param s The list of server_recs 964 * @return OK or DECLINED on success anything else is a error 965 */ 966 AP_DECLARE_HOOK(int,post_config,(apr_pool_t *pconf,apr_pool_t *plog, 967 apr_pool_t *ptemp,server_rec *s)) 968 969 /** 970 * Run the open_logs functions for each module 971 * @param pconf The config pool 972 * @param plog The logging streams pool 973 * @param ptemp The temporary pool 974 * @param s The list of server_recs 975 * @return OK or DECLINED on success anything else is a error 976 */ 977 AP_DECLARE_HOOK(int,open_logs,(apr_pool_t *pconf,apr_pool_t *plog, 978 apr_pool_t *ptemp,server_rec *s)) 979 980 /** 981 * Run the child_init functions for each module 982 * @param pchild The child pool 983 * @param s The list of server_recs in this server 984 */ 985 AP_DECLARE_HOOK(void,child_init,(apr_pool_t *pchild, server_rec *s)) 986 987 /** 988 * Run the handler functions for each module 989 * @param r The request_rec 990 * @remark non-wildcard handlers should HOOK_MIDDLE, wildcard HOOK_LAST 991 */ 992 AP_DECLARE_HOOK(int,handler,(request_rec *r)) 993 994 /** 995 * Run the quick handler functions for each module. The quick_handler 996 * is run before any other requests hooks are called (location_walk, 997 * directory_walk, access checking, et. al.). This hook was added 998 * to provide a quick way to serve content from a URI keyed cache. 999 * 1000 * @param r The request_rec 1001 * @param lookup_uri Controls whether the caller actually wants content or not. 1002 * lookup is set when the quick_handler is called out of 1003 * ap_sub_req_lookup_uri() 1004 */ 1005 AP_DECLARE_HOOK(int,quick_handler,(request_rec *r, int lookup_uri)) 1006 1007 /** 1008 * Retrieve the optional functions for each module. 1009 * This is run immediately before the server starts. Optional functions should 1010 * be registered during the hook registration phase. 1011 */ 1012 AP_DECLARE_HOOK(void,optional_fn_retrieve,(void)) 1013 1014 #ifdef __cplusplus 1015 } 1016 #endif 1017 1018 #endif /* !APACHE_HTTP_CONFIG_H */
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ゲーム情報(登録されているタグ) シリーズ>Jane ジャンル>アーケード&アクション ジャンル>タイムマネージメント 製作会社>Realore Studios 製作会社>未確認 言語>日本語 コメント欄へ移動 ゲーム配布ページ 英語 http //www.bigfishgames.com/download-games/10180/janes-hotel-mania/index.html 日本語 紹介文 Help Jane s niece, Jenny, become a hotel magnate, and build a grand mansion in this challenging Time Management game! Travel all over the world together and visit Scotland, Egypt, Monaco, and Russia in Jane’s Hotel Mania. Take control of your very own hotel as you keep your guests happy, and master memorable minigames. Dive into Jane’s Hotel Mania and become a hotel magnate! Fast-paced gameplay Exciting action Become a hotel magnate! 画像 « » var ppvArray_0_2c1eba89d74063f4cb7e7df145e071ae = new Array(); ppvArray_0_2c1eba89d74063f4cb7e7df145e071ae[0] = http //w.atwiki.jp/bfgmatome/?cmd=upload&act=open&page=Jane%27s+Hotel+Mania&file=en_janes-hotel-mania-screen1.jpg ; window.onload=function(){ ppvShow_0_2c1eba89d74063f4cb7e7df145e071ae(0); }; function ppvShow_0_2c1eba89d74063f4cb7e7df145e071ae(n){ if(!ppvArray_0_2c1eba89d74063f4cb7e7df145e071ae[n]){ alert( 画像がありません ); return; } ppv_0_2c1eba89d74063f4cb7e7df145e071ae$( ppv_img_0_2c1eba89d74063f4cb7e7df145e071ae ).src=ppvArray_0_2c1eba89d74063f4cb7e7df145e071ae[n]; ppv_0_2c1eba89d74063f4cb7e7df145e071ae$( ppv_link_0_2c1eba89d74063f4cb7e7df145e071ae ).href=ppvArray_0_2c1eba89d74063f4cb7e7df145e071ae[n]; ppv_0_2c1eba89d74063f4cb7e7df145e071ae$( ppv_prev_0_2c1eba89d74063f4cb7e7df145e071ae ).href= javascript ppvShow_0_2c1eba89d74063f4cb7e7df145e071ae( +(n-1)+ ) ; ppv_0_2c1eba89d74063f4cb7e7df145e071ae$( ppv_next_0_2c1eba89d74063f4cb7e7df145e071ae ).href= javascript ppvShow_0_2c1eba89d74063f4cb7e7df145e071ae( +(n+1)+ ) ; } function ppv_0_2c1eba89d74063f4cb7e7df145e071ae$(){ var elements = new Array(); for (var i = 0; i arguments.length; i++){ var element = arguments[i]; if (typeof element == string ) element = document.getElementById(element); if (arguments.length == 1) return element; elements.push(element); } return elements; } videoプラグインエラー 正しいURLを入力してください。 備考 レス一覧 26 名前: 名無しさんの野望 投稿日: 2010/11/30(火) 16 05 29 ID qhA74tfQ jane s hotel mania やってる人いる? 久しぶりのタイムマネジメントゲームで 喜んで始めたのにchapter1-2からいきなりエキスパートとれない クリア後にとれるタイプかと思ったらそうでもない (後から買ったアイテムは反映しない) みんなどうしてるの? 29 名前: 名無しさんの野望 [sage] 投稿日: 2010/11/30(火) 20 44 22 ID Vf3hvARt . 26 1-2は取れなかった。 たぶんエキスパートの設定ミスじゃないかな、他のゲームでもたまにある。 コメント コメント すべてのコメントを見る トップページに戻る
https://w.atwiki.jp/bemanimusicwiki/pages/1429.html
TITLE ARCADE:STANDARD 1st 2nd 3rd comp 4th 5th com2 Club DCT CORE 6th 7th FIN ARCADE:Ⅲ Ⅲ ⅢCO Ⅲ6 Ⅲ7 ⅢFI Yeb 2nd 3rd GOT 4th 5th BH Club DCT GO2 6+C SOT CONSUMER beatmania 4thMIX~the beat goes on~ BRAND NEW WORLD - - - - ○ ○ - - - - - - - - - - - - - - - - ○ ○ ○ - - - - - BUILD-UP - - - - ○ ○ - - - - - - - - - - - - - - - - ○ ○ - - - - - - CHAIN - - - - ○ ○ ○ - - - - - ○ ○ ○ ○ ○ ○ - - - - ○ ○ - - - - - - deep in you - - - - ☆ ○ ○ - - - - - ○ ○ ○ ○ ○ ○ - - - - ○ ○ ○ - - - - - DESTRUCTION - - - - ○ ○ ○ - - - - - - ○ ○ ○ ○ ○ - - - - ○ ○ - - - - - - DRUNK MONKY - - - - ○ ○ ○ - - - - - ○ ○ ○ ○ ○ ○ - - - - ○ ○ - - - - - - GENOM SCREAMS - - - - ○ ○ ○ - - - - - ○ ○ ○ ○ ○ ○ - - - ○ ○ ○ ○ - - - - - HUNTING FOR YOU - - - - ○ ○ ○ - - - - - ○ ○ ○ ○ ○ ○ - - - ○ ○ ○ ○ - - - - - I LIVE JUST 4U - - - - ○ ○ ○ - - - - - - ○ ○ ○ ○ ○ - - - - ○ ○ - - - - - - JAZZ A PUMP UP - - - - ○ - ○ - - - - - - - - - - - - - - - ○ - - - - - - - KAKATTEKONKAI - - - - ○ ○ ○ - - - - - - ○ ○ ○ ○ ○ - - - - ○ ○ - - - - - - KEEP ON MOVIN - - - - ○ ○ ○ - - - - - ○ ○ ○ ○ ○ ○ - - - - ○ ○ - - - - - - LOGICAL DASH - - - - ○ ○ ○ - - - - - ○ ○ ○ ○ ○ ○ - - - - ○ ○ ○ - - - - - PARANOIA MAX~DIRTY MIX~ - - - - ○ ○ ○ - - - - - ○ ○ ○ ○ ○ ○ - - - - ○ ○ ○ - - - - - peace-out - - - - ☆ ○ ○ - - - - - ○ ○ ○ ○ ○ ○ - - - - ○ ○ - - - - - - POPCORN - - - - ○ ○ ○ - - - - - - ○ ○ ○ ○ ○ - - - - ○ ○ - - - - - - RUGGED ASH - - - - ○ ○ ○ - - - - - ○ ○ ○ ○ ○ ○ - - - - ○ ○ - - - - - - SODA - - - - ○ ○ ○ - - - - - ○ ○ ○ ○ ○ ○ - - - ○ ○ ○ - - - - - - SPACED OUT - - - - ☆ ○ ○ - - - - - ○ ○ ○ ○ ○ ○ - - - - ○ ○ - - - - - - TAKE A RIDE - - - - ○ - ○ - - - - - - ○ ○ ○ ○ ○ - - - - ○ - - - - - - - TAKE CONTROL - - - - ○ - ○ - - - - - - ○ ○ ○ ○ ○ - - - - ○ - - - - - - - WEIGHTED ACTION - - - - ○ ○ ○ - - - - - - ○ ○ ○ ○ ○ - - - - ○ ○ - - - - - - YOU MAKE ME - - - - ○ - - - - - - - - - - - - - - - - - ○ - - - - - - - 収録数 - - - - 23 19 20 - - - - - 12 19 19 19 19 19 - - - 3 23 19 6 - - - - - beatmania 5thMIX Time to get down 22DUNK - - - - - ○ ○ - - - - - ○ ○ ○ ○ ○ ○ - - - - - ○ - - - △ - - ALL PRO - - - - - ○ ○ - - - - - - ○ - - - - - - - - - ○ - - - - - - BOA BOA LADY (JAMMING-MIX) - - - - - ○ ○ - - - - - - ○ ○ ○ ○ ○ - - - - - ○ - - - - - - COME AND GET IT - - - - - ○ ○ - - - - - ○ ○ ○ ○ ○ ○ - - - - - ○ - - - - - - CRYMSON - - - - - ○ ○ - - - - - ○ ○ ○ ○ ○ ○ - - - - - ○ - - - - - - CYCLE - - - - - ○ ○ - - - - - ○ ○ ○ ○ ○ ○ - - - - - ○ - - - - - - DENIM - - - - - ○ ○ - - - - - ○ ○ ○ ○ ○ ○ - - - - - ○ - - - - - - DO IT ALL NIGHT - - - - - ○ ○ - - - - - - ○ - - - - - - - - - ○ ○ - - - - - FINDING A NEW WORLD - - - - - ○ ○ - - - - - - ○ ○ ○ ○ ○ - - - - - ○ - - - - - - FREAK OUT - - - - - ○ ○ - - - - - - ○ ○ ○ ○ ○ - - - - - ○ - - - △ - - HELL SCAPER - - - - - ○ ○ - - - - - ○ ○ ○ ○ ○ ○ - - - ○ - ○ ○ - - - - - HIGHER - - - - - ○ ○ - - - - - ○ ○ ○ ○ ○ ○ - - - - - ○ - - - - - - LINN 1999 - - - - - ☆ ○ - - - - - ○ ○ ○ ○ ○ ○ - - - - - ○ - - - - - - MAN MACHINE PLAYS JAZZ - - - - - ○ ○ - - - - - ○ ○ ○ ○ ○ ○ - - - ○ - ○ ○ - - - - - MOTIVATION - - - - - ○ ○ - - - - - - ○ - - - - - - - - - ○ - - - - - - OPERATOR - - - - - ○ ○ - - - - - - ○ - - - - - - - - - ○ - - - - - - PRINCE ON A STAR - - - - - ○ ○ - - - - - ○ ○ ○ ○ ○ ○ - - - - - ○ ○ - - △ - - R3 - - - - - ○ ○ - - - - - ○ ○ ○ ○ ○ ○ - - - - - ○ ○ - - △ - - SYSTEM - - - - - ○ ○ - - - - - - ○ ○ ○ ○ ○ - - - - - ○ - - - - - - THE ONLY WAY IS UP - - - - - ○ ○ - - - - - - ○ - - - - - - - - - ○ - - - - - - THE RACE - - - - - ○ ○ - - - - - - ○ - - - - - - - - - ○ - - - - - - THRASH TRAXX - - - - - ☆ ○ - - - - - ○ ○ ○ ○ ○ ○ - - - - - ○ - - - - - - TOTAL RECALL - - - - - ○ ○ - - - - - - ○ - - - - - - - - - ○ - - - - - - UP ON THE FLOOR - - - - - ○ ○ - - - - - - ○ - - - - - - - - - ○ - - - - - - WONDERLAND - - - - - ○ ○ - - - - - - ○ - - - - - - - - - ○ - - - - - - 収録数 - - - - - 25 25 - - - - - 12 25 16 16 16 16 - - - 2 - 25 5 - - 4 - - beatmania completeMIX2 321STARS - - - - - - ○ ○ - - - - ○ - ○ ○ ○ ○ - - - - - - - - - ○ - - MOMENT - - - - - - ○ ○ - - - - ○ - ○ ○ ○ ○ - - - - - - - - - ○ - - Nofia - - - - - - ○ ○ - - - - ○ - ○ ○ ○ ○ - - - - - - - - - ○ - - RELEASE YOUR MIND - - - - - - ○ ○ - - - - ○ - ○ ○ ○ ○ - - - - - - - - - ○ - - SPARKER - - - - - - ○ ○ - - - - ○ - ○ ○ ○ ○ - - - - - - - - - ○ - - TetraQ - - - - - - ○ ○ - - - - ○ - ○ ○ ○ ○ - - - - - - - - - ○ - - THE FALL - - - - - - ○ ○ - - - - ○ - ○ ○ ○ ○ - - - - - - - - - ○ - - Turning the motor over - - - - - - ○ ○ - - - - ○ - ○ ○ ○ ○ - - - - - - - - - ○ - - WATCHINGOUT - - - - - - ○ ○ - - - - - - ○ ○ ○ ○ - - - - - - - - - ○ - - ZANZIBAR - - - - - - ○ ○ - - - - ○ - ○ ○ ○ ○ - - - - - - - - - ○ - - 収録数 - - - - - - 10 10 - - - - 9 - 10 10 10 10 - - - - - - - - - 10 - - beatmania completeMIX2 ANOTHER ATTACK THE MUSIC(49 MUSIC MIX) - - - - - - ○ - - - - - ○ - ○ ○ ○ ○ - - - - - - - - ○ - - - BOA BOA LADY - - - - - - ○ - - - - - - - ○ ○ ○ ○ - - - - - - - - ○ - - - CHAIN(CONNECTION MIX) - - - - - - ○ - - - - - ○ - ○ ○ ○ ○ - - - - - - - - ○ - - - CRYMSON(SCARLET MIX) - - - - - - ○ - - - - - ○ - ○ ○ ○ ○ - - - - - - - - ○ - - - DENIM(ELECTRO MIX) - - - - - - ○ - - - - - ○ - ○ ○ ○ ○ - - - - - - - - ○ - - - Do you love me?(SOFT LANDING MIX) - - - - - - ○ - - - - - ○ - ○ ○ ○ ○ - - - - - - - - ○ - - - GENOM SCREAMS(SPIRITUAL MIX) - - - - - - ○ - - - - - ○ - ○ ○ ○ ○ - - - - - - - - ○ - - - HELL SCAPER(SLASHING MIX) - - - - - - ○ - - - - - ○ - ○ ○ ○ ○ - - - - - - - - ○ - - - LA BOSSANOVA DE FABIENNE(BOSSA BOSSA MIX) - - - - - - ○ - - - - - - - ○ ○ ○ ○ - - - - - - - - ○ - - - LUV TO ME(DISCO MIX) - - - - - - ○ - - - - - ○ - ○ ○ ○ ○ - - - ○ - - ○ - ○ - - - PARANOIA MAX(FUNKY BLEEP MIX) - - - - - - ○ - - - - - ○ - ○ ○ ○ ○ - - - - - - - - ○ - - - SKA A GO GO(PERFECT MIX) - - - - - - ○ - - - - - ○ - ○ ○ ○ ○ - - - - - - - - ○ - - - SUPER HIGHWAY(SUPER SUBWAY MIX) - - - - - - ○ - - - - - ○ - ○ ○ ○ ○ - - - - - - - - ○ - - - 収録数 - - - - - - 13 - - - - - 11 - 13 13 13 13 - - - 1 - - 1 - 13 - - - TITLE ARCADE:STANDARD 1st 2nd 3rd comp 4th 5th com2 Club DCT CORE 6th 7th FIN ARCADE:Ⅲ Ⅲ ⅢCO Ⅲ6 Ⅲ7 ⅢFI Yeb 2nd 3rd GOT 4th 5th BH Club DCT GO2 6+C SOT CONSUMER beatmaniaトップへ戻る
https://w.atwiki.jp/v-lyrics/pages/455.html
しんぐあんどすまいる [ TAG Alp-S E-Q Miku Re nG title] Music Re nG/Re nG Lyric Re nG/Re nG Arrange Re nG/Re nG Vocal Hatsune Miku Videos PVs ■ Show/Hide Video http //www.nicovideo.jp/watch/sm1697854 http //www.nicovideo.jp/watch/sm1697854 Translations ■ Show/Hide Romaji saa utai nagara ikou anata no egao ga dareka wo kitto shiawase ni suru yo sekai wa kaerareru yo chiisaku sasai na ai no mahoo de aa kyoo mo kurikaesu taikutsu na mainichi tameiki wo tsuite kyoo mo sugosu tsumori? nn tenki mo iishi iikoto aru kamo yo saa genki wo dashite ikou shobokure tetemo kawaranai yo totteoki no pawaa (power) wo ageru! saa utai nagara ikou anata no egao ga dareka wo kitto shiawase ni suru yo sekai wa kaerareru yo chiisaku sasai na ai no mahoo de aa kyoo mo surechigau daisuki na ano ko omotte bakari de asu mo sugosu tsumori? nn kotoba de nakucha tsutawaranai kamo yo saa yuuki wo dashite ikou shiranai koto wa takusan aru yo motto motto dokidoki sasete! saa warai nagara ikou chotto hekomu koto ga attemo sore wa tsugi eno suteppu (step) bokura ga kaetekun da wazuka na hon-no ippo zutsu dakedo saa te wo toriatte ikou nanika ni tsumazuita to shite mo dareka ga sasaete kureru yo bokura wa susundeku yo saa utai nagara ikou anata no egao ga dareka wo kitto shiawase ni suru yo sekai wa kaerareru yo chiisaku sasai na ai no mahoo de 2009-09-13 Checked by damesukekun 2009-09-13 11 16 Generated automatically [部分編集] ■ Show/Hide Translation SING SMILE 2009-09-13 First Entry 2009-10-19 23 30 46 (Mon) Last update Trasnlated by damesukekun Title SING SMILE Lyric Yeah we are going on singing Your smile, for sure, makes someone happy We can change the world with a bit of small love magic Ah, a boring day comes today, too Are you gonna spend it with sighs again? Hm, it s a fine day, you can meet something joy Yeah keep your spirits in high Nothing changes with blue mind I will share you my best energy! Yeah we are going on singing Your smile, for sure, makes someone happy We can change the world with a bit of small love magic Ah, that lovely girl passes today, too Are you gonna spend tomorrow just thinking of her? Hm, tell your feeling, don t keep it in your heart Yeah take your courage in high There are still many wonders Be more, more hopeful! Yeah we are goning on smiling If you get blue a little, it s another beginning We change the world with a set of one more steps, though Yeah we are goning on hand in hand If you get stumbled at something, someone supports you We are going, going on Yeah we are going on singing Your smile, for sure, makes someone happy We can change the world with a bit of small love magic Comment If you have any advise or opinion for this post please write here.この投稿に対して助言、ご意見などありましたらこちらに書き込んで下さい。 Name Comment すべてのコメントを見る Last modified 2009-10-19 23 30 46 (Mon) Original Lyric, Nicosound MP3, etc http //www5.atwiki.jp/hmiku/pages/302.html http //nicosound.anyap.info/sound/sm1697854 http //www.nicomimi.com/play/sm1697854 Sub video, PV, other fan made video in YouTube http //www.youtube.com/watch?v=diemnZbRf9I [Add] http //www.youtube.com/watch/xxxxxxxxx ADD LINK すべてのコメントを見る http //www.youtube.com/watch?v=diemnZbRf9I (Information in this page is based on HatsuneMiku@Wiki) _
https://w.atwiki.jp/infinityengine/pages/21.html
index Combat in Baldur's GateMore Than just Hack and Slash Personal Initiative Round, Speed factors, and Casting times The Attack Roll Critical Hits and Misses Improving the Odds in Combat Dexterity Modifiers for Missile Weapons Missile weapons in combat – Rate of fire Casting SpellsSpell Disruption Saving ThrowsSave vs. Paralyzation, Poison, and Death Magic Save vs. Rod, Staff, or Wand Save vs. Petrification or Polymorph Save vs. Breath Weapon Save vs. Spell Modifying Saving Throws Morale Combat Effects and RecoveryHealing and Hit PointsNatural Healing Magical Healing Raising the Dead Paralysis Poison Combat in Baldur s Gate As discussed above, Baldur’s Gate follows the AD D rule system closely. The main difference lies in the real-time adaptations to the personal initiative rounds. The computer takes care of most of the underlying rules, to allow you to become more immersed in the story and the world of the game. More Than just Hack and Slash As important as fighting is to the AD D game, it isn’t the be-all and end-all of play. It’s just one way for characters to deal with situations. If characters could do nothing but fight, the game would quickly get boring – every encounter would be the same. Because there is more to the game than fighting, we’ll cover much more than simple hack-and-slash combat here. In addition to explaining the basic mechanics of hitting and missing, there are rules for turning undead, special ways to attack and defend, poison, heroic feats, and more. Remember that we follow a modified round based system – as described below. Everyone (characters, NPC’s, monsters) is on their own personal initiative rounds. Any time you want you can pause the game (click on the clock or hit the space bar) and assign commands – then restart the game by unpausing, in the same way. Personal Initiative Round, Speed factors, and Casting times In Baldur’s Gate, to allow for the realtime based combat and movement, each character and monster is on an independent personal initiative round, which is six seconds long. Within the personal initiative round, all of the rules of the AD D game are used, including speed factors for weapons and casting time for spells. For higher level characters who can attack more than once per round with a given weapon, the speed factor of the weapon determines when exactly in the six second round the attacks will occur. Speed factors are numbers between 1 and 10 (indicating 1/10 of a round and 10/10ths of a round respectively for a character that can attack once per round with a weapon). Casting times for priests and wizards are exactly analogous to speed factors of weapons – the casting times are between 1 and 10, and represent how quickly a mage or priest can release a spell (the lower the number, the faster the cast, just as for speed factors). Initiative is determined by a combination of ability, situation, and chance. In Baldur’s Gate initiative is used as a random variation on how quickly characters can initiate their attacks or spells. It adjusts the speed factor of a spell or weapon slightly. Armor Class (AC) is the protective rating of a type of armor. Armor provides protection by reducing the chance that a character is attacked successfully (and suffers damage). Armor does not absorb damage, it prevents it. A fighter in full plate mail may be a slow-moving target, but penetrating his armor to cause any damage is no small task. Armor Class is measured on a scale from 10, the worst (no armor), to less than zero. The lower the number, the better (armor classes less than -10 occur only with very powerful magical armors). Shields and helmets can also improve the AC of a character. Abilities and situations can also affect a character’s Armor Class. High Dexterity gives a bonus to Armor Class, for example. THACO is an acronym for ”To Hit Armor Class 0.” This is the number a character, NPC, or monster needs to attack an Armor Class 0 target successfully. THACO depends on a character’s class and level. The THACO number can be used to calculate the number needed to hit any Armor Class. At the heart of the combat system is the Attack Roll, the die roll that determines whether an attack succeeds or fails. The number a player needs in order to make a successful attack roll is also called the “to hit” number, which is determined by the computer by taking a character’s THACO and adjusting according to the Armor Class of the target. Attack rolls are used for attacks with swords, bows, rocks, and other weapons, as well as blows from fists, and other hand-to-hand attacks. In Baldur’s Gate the ”to hit” roll is done behind the scenes for you – if your character is successful, he hits – if not, he swings and misses. The Attack Roll When an attack is made, the Armor Class of the opponent being attacked is subtracted from the THAC0 of the attacker. The resulting number is the what the attacker must ‘roll’ in order to hit the opponent. This “roll of the die” is done with a d20, or twenty sided die, resulting in a number between 1 and 20. If the attacker rolls the number necessary or higher, then the attack is successful, and damage is done. If the attack is unsuccessful, then the attacker missed completely or was unable to penetrate the opponent’s armor. For example, a 3rd-level fighter fighter has a THAC0 of 18. He is attacking a hobgoblin with an AC of 5. The AC of the hobgoblin is subtracted from the THAC0, giving a “to hit” number of 13. If the fighter rolls a 13 or higher on the twenty-sided die, he hits successfully and does damage. Critical Hits and Misses If a character rolls a ‘natural’ 20 to hit (that is, the attack roll before modifiers are applied is a 20) then a critical hit occurs and damage for that attack will be doubled. A roll of ‘natural’ 1 is considered a critical miss and imposes a time penalty on the character to recover. Regardless of Armor Class, a ‘natural’ 20 always hits, a ‘natural’ 1 always misses. Improving the Odds in Combat In combat, many factors can modify the number a character needs for a successful hit. These variables are reflected in modifiers to the to-hit number or to the attack roll. Strength Modifiers A character’s Strength can modify the die roll, altering both the chance to hit and the damage caused. This modifier is always applied to melees and attacks with hurled missile weapons (a dagger or an axe). Magical items The magical properties of a weapon can also modify combat. Items that impart a bonus to the attack roll or Armor Class are identified by a plus sign. For example, a sword +1 improves a character’s chance to hit by one and inflicts +1 damage if the attack is successful. A suit of chain mail +1 improves the Armor Class of the character by one beyond normal, “non-magical” chain mail (which means you subtract one from the character’s AC, changing an AC of 5 to an AC of 4, for example). Cursed items have a negative modifier (a penalty), resulting in a subtraction from the attack roll or an addition to Armor Class. There is no limit to the number of modifiers that can be applied to a single die roll. Nor is there a limit to the positive or negative number (the total of all modifiers) that can be applied to a die roll. Dexterity Modifiers for Missile Weapons Dexterity affects the character’s ability to attack with a missile weapon. Like Strength modifiers, higher Dexterity will increase the chances to hit, lower Dexterity will lessen the chances of attacking effectively. Dexterity only affects the chances to hit and does not affect the amount of damage inflicted by a missile weapon. Missile weapons in combat – Rate of fire Bows, crossbows, and many other missile weapons have different rates of fire (ROF) – the number of missiles they can shoot in a single round. Arrows can be notched and let loose at a rate of up to two shots per round. Some weapons (such as heavy crossbows) take a long time to load and can be fired only once every round. Darts can be hurled at a rate of several per round. Whatever the ROF, multiple missile shots are handled the same way as other multiple attacks for the purposes of determining initiative. The ROF of each missile weapon is listed in the Weapons Tables on page pg 141. Casting Spells Both wizards and priests use the same rules for casting spells. To cast a spell, the character must first have the spell memorized. If it is not memorized, the spell cannot be cast. The caster must be able to speak (not under the effects of a Silence spell or gagged) and have both arms free (not paralyzed, for example). If the spell is targeted on a person, place, or thing, the caster must be able to see the target. It is not enough to cast a Fireball 150 feet ahead into the darkness; the caster must be able to see the point of explosion and the intervening distance. Once the casting has begun, the character must stand still. (If you choose not to have a spell caster cast a spell after you have selected the spell, but before you have selected a target, you can R-click to cancel the spell and it will not be lost from memory.) Spell Disruption If the spellcaster is struck by a weapon or fails to make a saving throw before the spell is cast, the caster’s concentration is disrupted. The spell is lost in a fizzle of useless energy and is wiped clean from the memory of the caster until it can be rememorized. Spellcasters are well advised not to stand at the front of any battle, at least if they want to be able to cast any spells! Saving Throws Saving Throws are measures of a character’s resistance to special types of attacks – poisons, magic, and attacks that affect the whole body or mind of the character. The ability to make successful saving throws improves as the character increases in level. If a saving throw is made this may reduce damage or prevent the effects of a spell or attack entirely. Some spells (e.g. the Protection spells) greatly improve saving throws against different type of attacks. Save vs. Paralyzation, Poison, and Death Magic This is used whenever a character is affected by a paralyzing attack (regardless of source), poison (of any strength), or certain spells and magical items that otherwise kill the character outright (as listed in their descriptions). Save vs. Rod, Staff, or Wand As its name implies, this is used whenever a character is affected by the powers of a rod, staff, or wand, provided another save of higher priority isn’t called for. Save vs. Petrification or Polymorph This is used any time a character is turned to stone (petrified) or polymorphed by a monster, spell, or magical item (other than a wand). Save vs. Breath Weapon A character uses this save when facing monsters with breath weapons, particularly the powerful blast of a dragon. Save vs. Spell This is used whenever a character attempts to resist the effects of a magical attack, either by a spellcaster or from a magical item, provided no other type of saving throw is specified. This save can also be used to resist an attack that defies any other classification. Modifying Saving Throws Saving throws can be modified by magical items, specific rules, and special situations. These modifiers can increase or decrease the chance of a successful saving throw. Magical items like cloaks and rings of protection give bonuses to a character’s saving throw. Magical armor allows a saving throw bonus only when the save is made necessary by something physical, whether normal or magical. Specific spells and magical items have effects, both good and ill, on a character’s saving throws. Some spells force the victim to save with a penalty, which makes even the most innocuous spell quite dangerous. (Specific information can be found in the spell descriptions below.) Morale Each creature has a base morale level that affects whether it fights or runs during a battle. The only character that is unaffected by morale is the first character you create – other characters joining your party have morale dialogue and scripts. Every creature is scripted to react somewhat differently when morale breaks – and often they will break at different levels of morale, or choose different types of attack depending on what the current morale level is (melee if morale is high, ranged attacks if morale is lower, for example). Each creature has a recovery time which indicates how long it takes for that creature’s morale to return to its base level – if someone’s morale fails, it will slowly creep back to the baseline. If someone in your party fails a morale check their selection circle will turn yellow (from green). Morale is positively influenced by having a leader (the topmost character in the portraits) with high Charisma, by the environment that the creature is located in (e.g. kobolds and drow like being underground more than they do wide open spaces outside), by some spells (e.g. Remove Fear), and by the type of enemies that are visible (easy enemies will raise morale). Morale is negatively influenced by factors such as being attacked by powerful magic, by seeing someone in the party killed or knocked unconscious, by losing a lot of hit points, or by spotting a difficult foe. Combat Effects and Recovery Damage, wounds, and death are what can happen to a character when an opponent attacks him successfully. Damage can also occur as a result of poison, fire, falling, acid, and by trying anything even remotely dangerous in the real world. Damage from most attacks is measured in hit points (hp). Each character has a current hit point total and a maximum hit point total. Each time a character is hit, he suffers points of damage. These points are subtracted from the character’s current hit point total. When this reaches 0, the character is dead. If one of your characters suffers massive damage, he or she will be forever dead, beyond hope of resurrection. Healing and Hit Points Once a character is wounded, the player should naturally want to get him healed. Characters can heal either by natural or magical means. Natural healing is slow, but it’s available to all characters, regardless of class. Magical healing may or may not be available, depending on the presence (or absence) of spellcasters or magical devices. The only limit to the amount of damage a character can recover through healing is the maximum hit points the character has. (Note some necromantic spells can improve maximum hit points, but only for a limited period of time.) Natural Healing Characters heal naturally at a rate of several hit points per period (eight hours) of rest. Rest is defined as low activity. If a character rests in a comfortable room in an inn, he or she will recover progressively more hit points the better the room – but of course this costs more. Camping in the wilds will allow for memorization of spells, but will not allow many hit points to be regained. Resting is only possible when there are no enemies within visible range of your party – if there are, you must move away, or make them your friends (Charm, dialogue, etc.) before you can rest. Some creatures may attack your party while resting; if this happens, you will not heal or memorize spells. Magical Healing Healing spells, potions, and magical devices can speed the process of healing considerably. The specifics of such magical healing methods are described in the spell descriptions below. By using these methods, wounds close instantly and vigor is restored. The effects are immediate. Magical healing is particularly useful in the midst of combat or in preparation for a dangerous encounter. Remember, however that the characters’ opponents are just as likely to have access to magical healing as the characters – an evil high priest is likely to carry healing spells to bestow on his own followers and guards. Healing occurs to the maximum hit point total for a given character only, never beyond this. Raising the Dead Curative and healing spells have no effect on a dead character – he can only be returned to life with a Raise Dead or Resurrection spell (or a device that accomplishes one of these effects). A newly raised character will be quite weak (one hit point) and will require additional healing to be effective in combat. Paralysis A character or creature affected by paralysis becomes totally immobile for the duration of the spell’s effect. The victim can breathe, think, see, and hear, but he is unable to speak or move in any manner. Poison A character or creature that is attacked with a poisoned weapon or by a venomous creature must make a saving throw vs poison. Depending on the type of poison, this saving throw will either negate the effects of the poison or lessen them. Poisons are usually deadly within hours, so finding quick treatment is recommended.